2025-05-18 01:04:31 +08:00

1630 lines
46 KiB
C#

// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created :
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
// <copyright file= "KUIGrid" company=""></copyright>
// <summary></summary>
// ***********************************************************************
using System;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[AddComponentMenu("UI/UIGrid", 37)]
[SelectionBase]
[ExecuteInEditMode]
[DisallowMultipleComponent]
[RequireComponent(typeof(RectTransform))]
public class KUIGrid : UIBehaviour, IInitializePotentialDragHandler, IBeginDragHandler, IEndDragHandler, IDragHandler, IScrollHandler, ICanvasElement, ILayoutElement, ILayoutGroup
{
private const float THRESHOLDS_D = 18F;
#region Model
public KUIPool uiPool;
public int itemCount
{
get { return uiPool ? uiPool.itemCount : 0; }
}
private RectTransform CreateItem(int index)
{
if (uiPool)
{
return uiPool.CreateItem(index);
}
return null;
}
private void ReturnItem(Transform item)
{
if (uiPool)
{
uiPool.ReturnItem(item);
}
}
protected override void Awake()
{
base.Awake();
if (!uiPool)
{
uiPool = content.GetComponent<KUIPool>();
}
}
#endregion
#region Controller
private float _thresholds = 0f;
private float _thresholdsMask = THRESHOLDS_D;
protected int _beginItemIndex = 0;
protected int _endItemIndex = 0;
protected float GetDimension(Vector2 vector)
{
return vertical ? vector.y : vector.x;
}
protected Vector2 GetVector(float value)
{
return vertical ? new Vector2(0f, value) : new Vector2(-value, 0f);
}
protected float m_ContentCellSize = float.MinValue;
protected float contentCellSize
{
get
{
if (m_ContentCellSize != float.MinValue)
{
return m_ContentCellSize;
}
m_ContentCellSize = 0f;
m_ContentSpacing = 0f;
if (content != null)
{
var layoutGroup = content.GetComponent<LayoutGroup>();
if (layoutGroup)
{
if (layoutGroup is GridLayoutGroup gLG)
{
m_ContentSpacing = GetDimension(gLG.spacing);
m_ContentCellSize = GetDimension(gLG.cellSize);
m_ContentPadding = gLG.padding;
}
else if (layoutGroup is HorizontalOrVerticalLayoutGroup hvLG)
{
m_ContentSpacing = hvLG.spacing;
m_ContentPadding = hvLG.padding;
}
}
}
_thresholdsMask = THRESHOLDS_D - m_ContentSpacing;
return m_ContentCellSize;
}
}
private float m_ContentSpacing = float.MinValue;
protected float contentSpacing
{
get
{
if (m_ContentSpacing != float.MinValue)
{
return m_ContentSpacing;
}
m_ContentCellSize = 0f;
m_ContentSpacing = 0f;
if (content != null)
{
var layoutGroup = content.GetComponent<LayoutGroup>();
if (layoutGroup)
{
if (layoutGroup is GridLayoutGroup gLG)
{
m_ContentSpacing = GetDimension(gLG.spacing);
m_ContentCellSize = GetDimension(gLG.cellSize);
m_ContentPadding = gLG.padding;
}
else if (layoutGroup is HorizontalOrVerticalLayoutGroup hvLG)
{
m_ContentSpacing = hvLG.spacing;
m_ContentPadding = hvLG.padding;
}
}
}
_thresholdsMask = THRESHOLDS_D - m_ContentSpacing;
return m_ContentSpacing;
}
}
private RectOffset m_ContentPadding;
protected float GetItemSize(RectTransform item)
{
float retSize = contentCellSize > 0f ? contentCellSize :
LayoutUtility.GetPreferredSize(item, vertical ? 1 : 0);
retSize += contentSpacing;
return retSize;
}
/// <summary>
/// 刷新物品
/// </summary>
public void RefreshItems()
{
if (this.isActiveAndEnabled)
{
_endItemIndex = _beginItemIndex;
//
for (int i = 0; i < content.childCount; i++)
{
if (_endItemIndex < itemCount)
{
_endItemIndex++;
}
else
{
ReturnItem(content.GetChild(i));
i--;
}
}
uiPool.RefreshItems();
}
}
public void RefillItemsFromEnd(int offset = 0)
{
StopMovement();
ClearItems();//清除
if (itemCount <= 0)
{
return;
}
_endItemIndex = itemCount - offset;
_beginItemIndex = _endItemIndex;
float curFillSize = 0f;
float maxFillSize = 0f;
// m_ViewBounds may be not ready when RefillCells on Start
if (this.vertical)
{
maxFillSize = viewRect.rect.size.y;
}
else
{
maxFillSize = viewRect.rect.size.x;
}
while (curFillSize < maxFillSize)
{
float size = CreateItemAtBegin();
if (size < float.Epsilon)
{
break;
}
curFillSize += size;
}
float distance = Mathf.Max(0, curFillSize - maxFillSize);
var anchoredPosition = m_Content.anchoredPosition;
if (this.vertical)
{
anchoredPosition.y = distance;
}
else
{
anchoredPosition.x = -distance;
}
m_Content.anchoredPosition = anchoredPosition;
}
/// <summary>
/// 清除所有项
/// </summary>
public void ClearItems()
{
_beginItemIndex = 0;
_endItemIndex = 0;
for (int i = content.childCount - 1; i >= 0; i--)
{
ReturnItem(content.GetChild(i));
}
}
/// <summary>
/// 重新生成项(当数据池变动时调用)
/// </summary>
/// <param name="offset"></param>
public void RefillItems(int offset = 0)
{
StopMovement();//停止
ClearItems();//清除
if (itemCount <= 0)
{
return;
}
_beginItemIndex = offset;
_endItemIndex = _beginItemIndex;
float curFillSize = 0f;
float maxFillSize = 0f;
// m_ViewBounds may be not ready when RefillCells on Start
if (this.vertical)
{
maxFillSize = viewRect.rect.size.y;
}
else
{
maxFillSize = viewRect.rect.size.x;
}
while (curFillSize < maxFillSize)
{
float size = CreateItemAtEnd();
if (size < float.Epsilon)
{
break;
}
curFillSize += size;
}
var anchoredPosition = m_Content.anchoredPosition;
if (this.vertical)
{
anchoredPosition.y = 0f;
}
else
{
anchoredPosition.x = 0f;
}
m_Content.anchoredPosition = anchoredPosition;
}
/// <summary>
/// 创建起始项
/// </summary>
/// <returns></returns>
protected float CreateItemAtBegin()
{
if (itemCount >= 0 && _beginItemIndex < contentConstraintCount)
{
return 0f;
}
float size = 0f;
for (int i = 0; i < contentConstraintCount; i++)
{
var newItem = CreateItem(--_beginItemIndex);
newItem.SetAsFirstSibling();
size = Mathf.Max(GetItemSize(newItem), size);
}
{
Vector2 offset = GetVector(size);
content.anchoredPosition += offset;
m_PrevPosition += offset;
m_ContentStartPosition += offset;
}
// protection
if (size > 0f && _thresholds < size)
{
_thresholds = size + _thresholdsMask;
}
return size;
}
/// <summary>
/// 删除起始项(反向)
/// </summary>
/// <returns></returns>
protected float DeleteItemAtBegin()
{
if (((m_Dragging || m_Velocity.sqrMagnitude > float.Epsilon) && _endItemIndex >= itemCount - 1) || content.childCount == 0)
{
return 0f;
}
float size = 0f;
for (int i = 0; i < contentConstraintCount; i++)
{
var retItem = content.GetChild(0);
size = Mathf.Max(GetItemSize((RectTransform)retItem), size);
ReturnItem(retItem);
_beginItemIndex++;
if (content.childCount == 0)
{
break;
}
}
{
Vector2 offset = GetVector(size);
content.anchoredPosition -= offset;
m_PrevPosition -= offset;
m_ContentStartPosition -= offset;
}
return size;
}
/// <summary>
/// 创建末端项
/// </summary>
/// <returns></returns>
protected float CreateItemAtEnd()
{
if (itemCount >= 0 && _endItemIndex >= itemCount)
{
return 0f;
}
float size = 0f;
//fill lines to end first
int count = contentConstraintCount - (content.childCount % contentConstraintCount);
for (int i = 0; i < count; i++)
{
size = Mathf.Max(this.GetItemSize(this.CreateItem(_endItemIndex++)), size);
if (_endItemIndex >= itemCount)
{
break;
}
}
// protection
if (size > 0f && _thresholds < size)
{
_thresholds = size + _thresholdsMask;
}
return size;
}
/// <summary>
/// 删除末端项
/// </summary>
/// <returns>size of item</returns>
protected float DeleteItemAtEnd()
{
if (((m_Dragging || m_Velocity.sqrMagnitude > float.Epsilon) && (_beginItemIndex < contentConstraintCount)) || (content.childCount == 0))
{
return 0f;
}
float size = 0f;
for (int i = 0; i < contentConstraintCount; i++)
{
var retItem = content.GetChild(content.childCount - 1);
size = Mathf.Max(GetItemSize((RectTransform)retItem), size);
ReturnItem(retItem);
_endItemIndex--;
if (_endItemIndex % contentConstraintCount == 0 || content.childCount == 0)
{
break;
}
}
return size;
}
/// <summary>
/// 更新
/// </summary>
/// <param name="viewBounds"></param>
/// <param name="contentBounds"></param>
/// <returns></returns>
protected virtual bool UpdateItems(Bounds viewBounds, Bounds contentBounds)
{
Vector2 vMin = viewBounds.min;
Vector2 vMax = viewBounds.max;
Vector2 cMin = contentBounds.min;
Vector2 cMax = contentBounds.max;
float sizeTotal = 0f;
//竖的
if (this.vertical)
{
//底部更新
if (vMin.y - cMin.y > _thresholds)
{
var size = DeleteItemAtEnd();
sizeTotal = size;
while (size > 0f && (vMin.y - cMin.y > _thresholds + sizeTotal))
{
size = DeleteItemAtEnd();
sizeTotal += size;
}
}
else if (vMin.y - cMin.y < _thresholdsMask)
{
var size = CreateItemAtEnd();
sizeTotal = size;
while (size > 0f && (vMin.y - cMin.y < _thresholdsMask - sizeTotal))
{
size = CreateItemAtEnd();
sizeTotal += size;
}
}
//顶部更新
if (cMax.y - vMax.y > _thresholds)
{
var size = DeleteItemAtBegin();
sizeTotal = size;
while (size > 0f && (cMax.y - vMax.y > _thresholds + sizeTotal))
{
size = DeleteItemAtBegin();
sizeTotal += size;
}
}
else if (cMax.y - vMax.y < _thresholdsMask)
{
var size = CreateItemAtBegin();
sizeTotal = size;
while (size > 0f && (cMax.y - vMax.y < _thresholdsMask - sizeTotal))
{
size = CreateItemAtBegin();
sizeTotal += size;
}
}
}
else
{
//右边更新
if (cMax.x - vMax.x > _thresholds)
{
var size = DeleteItemAtEnd();
sizeTotal = size;
while (size > 0f && (cMax.x - vMax.x > _thresholds + sizeTotal))
{
size = DeleteItemAtEnd();
sizeTotal += size;
}
}
else if (cMax.x - vMax.x < _thresholdsMask)
{
var size = CreateItemAtEnd();
sizeTotal = size;
while (size > 0f && (cMax.x - vMax.x < _thresholdsMask - sizeTotal))
{
size = CreateItemAtEnd();
sizeTotal += size;
}
}
//左边更新
if (vMin.x - cMin.x > _thresholds)
{
var size = DeleteItemAtBegin();
sizeTotal = size;
while (size > 0f && (vMin.x - cMin.x > _thresholds + sizeTotal))
{
size = DeleteItemAtBegin();
sizeTotal += size;
}
}
else if (vMin.x - cMin.x < _thresholdsMask)
{
var size = CreateItemAtBegin();
sizeTotal = size;
while (size > 0f && (vMin.x - cMin.x < _thresholdsMask - sizeTotal))
{
size = CreateItemAtBegin();
sizeTotal += size;
}
}
}
return sizeTotal > 0;
}
#endregion
#region ScrollRect Modify
private int m_ContentConstraintCount = 0;
protected int contentConstraintCount
{
get
{
if (m_ContentConstraintCount > 0)
{
return m_ContentConstraintCount;
}
m_ContentConstraintCount = 1;
if (content != null)
{
var layoutGroup = content.GetComponent<GridLayoutGroup>();
if (layoutGroup)
{
m_ContentConstraintCount = layoutGroup.constraintCount;
}
}
return m_ContentConstraintCount;
}
}
public float horizontalNormalizedPosition
{
get
{
//UpdateBounds();
//if (m_ContentBounds.size.x <= m_ViewBounds.size.x)
// return (m_ViewBounds.min.x > m_ContentBounds.min.x) ? 1 : 0;
//return (m_ViewBounds.min.x - m_ContentBounds.min.x) / (m_ContentBounds.size.x - m_ViewBounds.size.x);
if (itemCount > 0 && _endItemIndex > _beginItemIndex)
{
//TODO: 如果有空格 有一定的误差
float elementSize = m_ContentBounds.size.x / (_endItemIndex - _beginItemIndex);
float totalSize = elementSize * itemCount;
float offset = m_ContentBounds.min.x - elementSize * _beginItemIndex;
if (totalSize <= m_ViewBounds.size.x)
return (m_ViewBounds.min.x > offset) ? 1f : 0f;
return (m_ViewBounds.min.x - offset) / (totalSize - m_ViewBounds.size.x);
}
return 0f;
}
set
{
SetNormalizedPosition(value, 0);
}
}
public float verticalNormalizedPosition
{
get
{
//UpdateBounds();
//if (m_ContentBounds.size.y <= m_ViewBounds.size.y)
// return (m_ViewBounds.min.y > m_ContentBounds.min.y) ? 1 : 0;
//return (m_ViewBounds.min.y - m_ContentBounds.min.y) / (m_ContentBounds.size.y - m_ViewBounds.size.y);
if (itemCount > 0 && _endItemIndex > _beginItemIndex)
{
//TODO: 如果有空格 有一定的误差
float elementSize = m_ContentBounds.size.y / (_endItemIndex - _beginItemIndex);
float totalSize = elementSize * itemCount;
float offset = m_ContentBounds.max.y + elementSize * _beginItemIndex;
if (totalSize <= m_ViewBounds.size.y)
return (m_ViewBounds.min.y > offset) ? 1f : 0f;
return 1f - (offset - m_ViewBounds.max.y) / (totalSize - m_ViewBounds.size.y);
}
return 1f;
}
set
{
SetNormalizedPosition(value, 1);
}
}
private void SetNormalizedPosition(float value, int axis)
{
//==========ScrollRect Modify==========
if (itemCount <= 0 || _endItemIndex <= _beginItemIndex)
return;
//==========ScrollRect Modify==========
EnsureLayoutHasRebuilt();
UpdateBounds();
//==========ScrollRect Modify==========
Vector3 localPosition = m_Content.localPosition;
float newLocalPosition = localPosition[axis];
if (axis == 0)
{
float elementSize = m_ContentBounds.size.x / (_endItemIndex - _beginItemIndex);
float totalSize = elementSize * itemCount;
float offset = m_ContentBounds.min.x - elementSize * _beginItemIndex;
newLocalPosition += m_ViewBounds.min.x - value * (totalSize - m_ViewBounds.size[axis]) - offset;
}
else if (axis == 1)
{
float elementSize = m_ContentBounds.size.y / (_endItemIndex - _beginItemIndex);
float totalSize = elementSize * itemCount;
float offset = m_ContentBounds.max.y + elementSize * _beginItemIndex;
newLocalPosition -= offset - (1f - value) * (totalSize - m_ViewBounds.size.y) - m_ViewBounds.max.y;
}
//==========ScrollRect Modify==========
// How much the content is larger than the view.
//float hiddenLength = m_ContentBounds.size[axis] - m_ViewBounds.size[axis];
//// Where the position of the lower left corner of the content bounds should be, in the space of the view.
//float contentBoundsMinPosition = m_ViewBounds.min[axis] - value * hiddenLength;
//// The new content localPosition, in the space of the view.
//float newLocalPosition = m_Content.localPosition[axis] + contentBoundsMinPosition - m_ContentBounds.min[axis];
//Vector3 localPosition = m_Content.localPosition;
if (Mathf.Abs(localPosition[axis] - newLocalPosition) > 0.01f)
{
localPosition[axis] = newLocalPosition;
m_Content.localPosition = localPosition;
m_Velocity[axis] = 0;
UpdateBounds();
}
}
protected void UpdateBounds(bool late = false)
{
m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
m_ContentBounds = GetBounds();
if (m_Content == null)
return;
Vector3 contentSize = m_ContentBounds.size;
Vector3 contentPos = m_ContentBounds.center;
var contentPivot = m_Content.pivot;
AdjustBounds(ref m_ViewBounds, ref contentPivot, ref contentSize, ref contentPos);
m_ContentBounds.size = contentSize;
m_ContentBounds.center = contentPos;
// ============ScrollRect Modify============
if (Application.isPlaying && late && UpdateItems(m_ViewBounds, m_ContentBounds))
{
LayoutRebuilder.ForceRebuildLayoutImmediate(m_Content);
}
// ============ScrollRect Modify============
if (movementType == MovementType.Clamped)
{
// Adjust content so that content bounds bottom (right side) is never higher (to the left) than the view bounds bottom (right side).
// top (left side) is never lower (to the right) than the view bounds top (left side).
// All this can happen if content has shrunk.
// This works because content size is at least as big as view size (because of the call to InternalUpdateBounds above).
Vector3 delta = Vector3.zero;
if (m_ViewBounds.max.x > m_ContentBounds.max.x)
{
delta.x = Math.Min(m_ViewBounds.min.x - m_ContentBounds.min.x, m_ViewBounds.max.x - m_ContentBounds.max.x);
}
else if (m_ViewBounds.min.x < m_ContentBounds.min.x)
{
delta.x = Math.Max(m_ViewBounds.min.x - m_ContentBounds.min.x, m_ViewBounds.max.x - m_ContentBounds.max.x);
}
if (m_ViewBounds.min.y < m_ContentBounds.min.y)
{
delta.y = Math.Max(m_ViewBounds.min.y - m_ContentBounds.min.y, m_ViewBounds.max.y - m_ContentBounds.max.y);
}
else if (m_ViewBounds.max.y > m_ContentBounds.max.y)
{
delta.y = Math.Min(m_ViewBounds.min.y - m_ContentBounds.min.y, m_ViewBounds.max.y - m_ContentBounds.max.y);
}
if (delta != Vector3.zero)
{
m_Content.Translate(delta);
// Content position changed; recompute content bounds.
m_ContentBounds = GetBounds();
contentSize = m_ContentBounds.size;
contentPos = m_ContentBounds.center;
contentPivot = m_Content.pivot;
AdjustBounds(ref m_ViewBounds, ref contentPivot, ref contentSize, ref contentPos);
m_ContentBounds.size = contentSize;
m_ContentBounds.center = contentPos;
}
}
}
private void UpdateScrollbars(Vector2 offset)
{
if (m_HorizontalScrollbar)
{
//==========ScrollRect Modify==========
if (m_ContentBounds.size.x > 0 && itemCount > 0)
{
m_HorizontalScrollbar.size = Mathf.Clamp01((m_ViewBounds.size.x - Mathf.Abs(offset.x)) / m_ContentBounds.size.x * (_endItemIndex - _beginItemIndex) / itemCount);
}
else
{
m_HorizontalScrollbar.size = 1;
}
//==========ScrollRect Modify==========
m_HorizontalScrollbar.value = horizontalNormalizedPosition;
}
if (m_VerticalScrollbar)
{
//==========ScrollRect Modify==========
if (m_ContentBounds.size.y > 0 && itemCount > 0)
{
m_VerticalScrollbar.size = Mathf.Clamp01((m_ViewBounds.size.y - Mathf.Abs(offset.y)) / m_ContentBounds.size.y * (_endItemIndex - _beginItemIndex) / itemCount);
}
else
{
m_VerticalScrollbar.size = 1;
}
//==========ScrollRect Modify==========
m_VerticalScrollbar.value = verticalNormalizedPosition;
}
}
#endregion
#region ScrollRect
public enum MovementType
{
Unrestricted, // Unrestricted movement -- can scroll forever
Elastic, // Restricted but flexible -- can go past the edges, but springs back in place
Clamped, // Restricted movement where it's not possible to go past the edges
}
public enum ScrollbarVisibility
{
Permanent,
AutoHide,
AutoHideAndExpandViewport,
}
[Serializable]
public class ScrollRectEvent : UnityEvent<Vector2> { }
[SerializeField]
private RectTransform m_Content;
public RectTransform content { get { return m_Content; } set { m_Content = value; } }
[SerializeField]
private bool m_Horizontal = true;
public bool horizontal { get { return m_Horizontal; } set { m_Horizontal = value; } }
[SerializeField]
private bool m_Vertical = true;
public bool vertical { get { return m_Vertical; } set { m_Vertical = value; } }
[SerializeField]
private MovementType m_MovementType = MovementType.Elastic;
public MovementType movementType { get { return m_MovementType; } set { m_MovementType = value; } }
[SerializeField]
private float m_Elasticity = 0.1f; // Only used for MovementType.Elastic
public float elasticity { get { return m_Elasticity; } set { m_Elasticity = value; } }
[SerializeField]
private bool m_Inertia = true;
public bool inertia { get { return m_Inertia; } set { m_Inertia = value; } }
[SerializeField]
private float m_DecelerationRate = 0.135f; // Only used when inertia is enabled
public float decelerationRate { get { return m_DecelerationRate; } set { m_DecelerationRate = value; } }
[SerializeField]
private float m_ScrollSensitivity = 1.0f;
public float scrollSensitivity { get { return m_ScrollSensitivity; } set { m_ScrollSensitivity = value; } }
[SerializeField]
private RectTransform m_Viewport;
public RectTransform viewport { get { return m_Viewport; } set { m_Viewport = value; SetDirtyCaching(); } }
[SerializeField]
private Scrollbar m_HorizontalScrollbar;
public Scrollbar horizontalScrollbar
{
get
{
return m_HorizontalScrollbar;
}
set
{
if (m_HorizontalScrollbar)
m_HorizontalScrollbar.onValueChanged.RemoveListener(SetHorizontalNormalizedPosition);
m_HorizontalScrollbar = value;
if (m_HorizontalScrollbar)
m_HorizontalScrollbar.onValueChanged.AddListener(SetHorizontalNormalizedPosition);
SetDirtyCaching();
}
}
[SerializeField]
private Scrollbar m_VerticalScrollbar;
public Scrollbar verticalScrollbar
{
get
{
return m_VerticalScrollbar;
}
set
{
if (m_VerticalScrollbar)
m_VerticalScrollbar.onValueChanged.RemoveListener(SetVerticalNormalizedPosition);
m_VerticalScrollbar = value;
if (m_VerticalScrollbar)
m_VerticalScrollbar.onValueChanged.AddListener(SetVerticalNormalizedPosition);
SetDirtyCaching();
}
}
[SerializeField]
private ScrollbarVisibility m_HorizontalScrollbarVisibility;
public ScrollbarVisibility horizontalScrollbarVisibility { get { return m_HorizontalScrollbarVisibility; } set { m_HorizontalScrollbarVisibility = value; SetDirtyCaching(); } }
[SerializeField]
private ScrollbarVisibility m_VerticalScrollbarVisibility;
public ScrollbarVisibility verticalScrollbarVisibility { get { return m_VerticalScrollbarVisibility; } set { m_VerticalScrollbarVisibility = value; SetDirtyCaching(); } }
[SerializeField]
private float m_HorizontalScrollbarSpacing;
public float horizontalScrollbarSpacing { get { return m_HorizontalScrollbarSpacing; } set { m_HorizontalScrollbarSpacing = value; SetDirty(); } }
[SerializeField]
private float m_VerticalScrollbarSpacing;
public float verticalScrollbarSpacing { get { return m_VerticalScrollbarSpacing; } set { m_VerticalScrollbarSpacing = value; SetDirty(); } }
[SerializeField]
private ScrollRectEvent m_OnValueChanged = new ScrollRectEvent();
public ScrollRectEvent onValueChanged { get { return m_OnValueChanged; } set { m_OnValueChanged = value; } }
// The offset from handle position to mouse down position
private Vector2 m_PointerStartLocalCursor = Vector2.zero;
protected Vector2 m_ContentStartPosition = Vector2.zero;
private RectTransform m_ViewRect;
protected RectTransform viewRect
{
get
{
if (m_ViewRect == null)
m_ViewRect = m_Viewport;
if (m_ViewRect == null)
m_ViewRect = (RectTransform)transform;
return m_ViewRect;
}
}
protected Bounds m_ContentBounds;
private Bounds m_ViewBounds;
private Vector2 m_Velocity;
public Vector2 velocity { get { return m_Velocity; } set { m_Velocity = value; } }
private bool m_Dragging;
private Vector2 m_PrevPosition = Vector2.zero;
private Bounds m_PrevContentBounds;
private Bounds m_PrevViewBounds;
[NonSerialized]
private bool m_HasRebuiltLayout = false;
private bool m_HSliderExpand;
private bool m_VSliderExpand;
private float m_HSliderHeight;
private float m_VSliderWidth;
[System.NonSerialized] private RectTransform m_Rect;
private RectTransform rectTransform
{
get
{
if (m_Rect == null)
m_Rect = GetComponent<RectTransform>();
return m_Rect;
}
}
private RectTransform m_HorizontalScrollbarRect;
private RectTransform m_VerticalScrollbarRect;
private DrivenRectTransformTracker m_Tracker;
protected KUIGrid()
{ }
public virtual void Rebuild(CanvasUpdate executing)
{
if (executing == CanvasUpdate.Prelayout)
{
UpdateCachedData();
}
if (executing == CanvasUpdate.PostLayout)
{
UpdateBounds();
UpdateScrollbars(Vector2.zero);
UpdatePrevData();
m_HasRebuiltLayout = true;
}
}
public virtual void LayoutComplete()
{ }
public virtual void GraphicUpdateComplete()
{ }
void UpdateCachedData()
{
Transform transform = this.transform;
m_HorizontalScrollbarRect = m_HorizontalScrollbar == null ? null : m_HorizontalScrollbar.transform as RectTransform;
m_VerticalScrollbarRect = m_VerticalScrollbar == null ? null : m_VerticalScrollbar.transform as RectTransform;
// These are true if either the elements are children, or they don't exist at all.
bool viewIsChild = (viewRect.parent == transform);
bool hScrollbarIsChild = (!m_HorizontalScrollbarRect || m_HorizontalScrollbarRect.parent == transform);
bool vScrollbarIsChild = (!m_VerticalScrollbarRect || m_VerticalScrollbarRect.parent == transform);
bool allAreChildren = (viewIsChild && hScrollbarIsChild && vScrollbarIsChild);
m_HSliderExpand = allAreChildren && m_HorizontalScrollbarRect && horizontalScrollbarVisibility == ScrollbarVisibility.AutoHideAndExpandViewport;
m_VSliderExpand = allAreChildren && m_VerticalScrollbarRect && verticalScrollbarVisibility == ScrollbarVisibility.AutoHideAndExpandViewport;
m_HSliderHeight = (m_HorizontalScrollbarRect == null ? 0 : m_HorizontalScrollbarRect.rect.height);
m_VSliderWidth = (m_VerticalScrollbarRect == null ? 0 : m_VerticalScrollbarRect.rect.width);
}
protected override void OnEnable()
{
base.OnEnable();
if (m_HorizontalScrollbar)
m_HorizontalScrollbar.onValueChanged.AddListener(SetHorizontalNormalizedPosition);
if (m_VerticalScrollbar)
m_VerticalScrollbar.onValueChanged.AddListener(SetVerticalNormalizedPosition);
CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(this);
}
protected override void OnDisable()
{
CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this);
if (m_HorizontalScrollbar)
m_HorizontalScrollbar.onValueChanged.RemoveListener(SetHorizontalNormalizedPosition);
if (m_VerticalScrollbar)
m_VerticalScrollbar.onValueChanged.RemoveListener(SetVerticalNormalizedPosition);
m_HasRebuiltLayout = false;
m_Tracker.Clear();
m_Velocity = Vector2.zero;
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
base.OnDisable();
}
public override bool IsActive()
{
return base.IsActive() && m_Content != null;
}
private void EnsureLayoutHasRebuilt()
{
if (!m_HasRebuiltLayout && !CanvasUpdateRegistry.IsRebuildingLayout())
Canvas.ForceUpdateCanvases();
}
public virtual void StopMovement()
{
m_Velocity = Vector2.zero;
}
public virtual void OnScroll(PointerEventData data)
{
if (!IsActive())
return;
EnsureLayoutHasRebuilt();
UpdateBounds();
Vector2 delta = data.scrollDelta;
// Down is positive for scroll events, while in UI system up is positive.
delta.y *= -1;
if (vertical && !horizontal)
{
if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y))
delta.y = delta.x;
delta.x = 0;
}
if (horizontal && !vertical)
{
if (Mathf.Abs(delta.y) > Mathf.Abs(delta.x))
delta.x = delta.y;
delta.y = 0;
}
Vector2 position = m_Content.anchoredPosition;
position += delta * m_ScrollSensitivity;
if (m_MovementType == MovementType.Clamped)
position += CalculateOffset(position - m_Content.anchoredPosition);
SetContentAnchoredPosition(position);
UpdateBounds();
}
public virtual void OnInitializePotentialDrag(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
m_Velocity = Vector2.zero;
}
public virtual void OnBeginDrag(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
if (!IsActive())
return;
UpdateBounds();
m_PointerStartLocalCursor = Vector2.zero;
RectTransformUtility.ScreenPointToLocalPointInRectangle(viewRect, eventData.position, eventData.pressEventCamera, out m_PointerStartLocalCursor);
m_ContentStartPosition = m_Content.anchoredPosition;
m_Dragging = true;
}
public virtual void OnEndDrag(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
m_Dragging = false;
}
public virtual void OnDrag(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
if (!IsActive())
return;
Vector2 localCursor;
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(viewRect, eventData.position, eventData.pressEventCamera, out localCursor))
return;
UpdateBounds();
var pointerDelta = localCursor - m_PointerStartLocalCursor;
Vector2 position = m_ContentStartPosition + pointerDelta;
// Offset to get content into place in the view.
Vector2 offset = CalculateOffset(position - m_Content.anchoredPosition);
position += offset;
if (m_MovementType == MovementType.Elastic)
{
if (offset.x != 0)
position.x = position.x - RubberDelta(offset.x, m_ViewBounds.size.x);
if (offset.y != 0)
position.y = position.y - RubberDelta(offset.y, m_ViewBounds.size.y);
}
SetContentAnchoredPosition(position);
}
protected virtual void SetContentAnchoredPosition(Vector2 position)
{
if (!m_Horizontal)
position.x = m_Content.anchoredPosition.x;
if (!m_Vertical)
position.y = m_Content.anchoredPosition.y;
if (position != m_Content.anchoredPosition)
{
m_Content.anchoredPosition = position;
UpdateBounds();
}
}
protected virtual void LateUpdate()
{
if (!m_Content)
return;
EnsureLayoutHasRebuilt();
UpdateScrollbarVisibility();
UpdateBounds(true);
float deltaTime = Time.unscaledDeltaTime;
Vector2 offset = CalculateOffset(Vector2.zero);
if (!m_Dragging && (offset != Vector2.zero || m_Velocity != Vector2.zero))
{
Vector2 position = m_Content.anchoredPosition;
for (int axis = 0; axis < 2; axis++)
{
// Apply spring physics if movement is elastic and content has an offset from the view.
if (m_MovementType == MovementType.Elastic && offset[axis] != 0)
{
float speed = m_Velocity[axis];
position[axis] = Mathf.SmoothDamp(m_Content.anchoredPosition[axis], m_Content.anchoredPosition[axis] + offset[axis], ref speed, m_Elasticity, Mathf.Infinity, deltaTime);
if (Mathf.Abs(speed) < 1)
speed = 0;
m_Velocity[axis] = speed;
}
// Else move content according to velocity with deceleration applied.
else if (m_Inertia)
{
m_Velocity[axis] *= Mathf.Pow(m_DecelerationRate, deltaTime);
if (Mathf.Abs(m_Velocity[axis]) < 1)
m_Velocity[axis] = 0;
position[axis] += m_Velocity[axis] * deltaTime;
}
// If we have neither elaticity or friction, there shouldn't be any velocity.
else
{
m_Velocity[axis] = 0;
}
}
if (m_Velocity != Vector2.zero)
{
if (m_MovementType == MovementType.Clamped)
{
offset = CalculateOffset(position - m_Content.anchoredPosition);
position += offset;
}
SetContentAnchoredPosition(position);
}
}
if (m_Dragging && m_Inertia)
{
Vector3 newVelocity = (m_Content.anchoredPosition - m_PrevPosition) / deltaTime;
m_Velocity = Vector3.Lerp(m_Velocity, newVelocity, deltaTime * 10);
}
if (m_ViewBounds != m_PrevViewBounds || m_ContentBounds != m_PrevContentBounds || m_Content.anchoredPosition != m_PrevPosition)
{
UpdateScrollbars(offset);
m_OnValueChanged.Invoke(normalizedPosition);
UpdatePrevData();
}
}
protected void UpdatePrevData()
{
if (m_Content == null)
m_PrevPosition = Vector2.zero;
else
m_PrevPosition = m_Content.anchoredPosition;
m_PrevViewBounds = m_ViewBounds;
m_PrevContentBounds = m_ContentBounds;
}
//private void UpdateScrollbars(Vector2 offset)
//{
// if (m_HorizontalScrollbar)
// {
// if (m_ContentBounds.size.x > 0)
// m_HorizontalScrollbar.size = Mathf.Clamp01((m_ViewBounds.size.x - Mathf.Abs(offset.x)) / m_ContentBounds.size.x);
// else
// m_HorizontalScrollbar.size = 1;
// m_HorizontalScrollbar.value = horizontalNormalizedPosition;
// }
// if (m_VerticalScrollbar)
// {
// if (m_ContentBounds.size.y > 0)
// m_VerticalScrollbar.size = Mathf.Clamp01((m_ViewBounds.size.y - Mathf.Abs(offset.y)) / m_ContentBounds.size.y);
// else
// m_VerticalScrollbar.size = 1;
// m_VerticalScrollbar.value = verticalNormalizedPosition;
// }
//}
public Vector2 normalizedPosition
{
get
{
return new Vector2(horizontalNormalizedPosition, verticalNormalizedPosition);
}
set
{
SetNormalizedPosition(value.x, 0);
SetNormalizedPosition(value.y, 1);
}
}
//public float horizontalNormalizedPosition
//{
// get
// {
// UpdateBounds();
// if (m_ContentBounds.size.x <= m_ViewBounds.size.x)
// return (m_ViewBounds.min.x > m_ContentBounds.min.x) ? 1 : 0;
// return (m_ViewBounds.min.x - m_ContentBounds.min.x) / (m_ContentBounds.size.x - m_ViewBounds.size.x);
// }
// set
// {
// SetNormalizedPosition(value, 0);
// }
//}
//public float verticalNormalizedPosition
//{
// get
// {
// UpdateBounds();
// if (m_ContentBounds.size.y <= m_ViewBounds.size.y)
// return (m_ViewBounds.min.y > m_ContentBounds.min.y) ? 1 : 0;
// ;
// return (m_ViewBounds.min.y - m_ContentBounds.min.y) / (m_ContentBounds.size.y - m_ViewBounds.size.y);
// }
// set
// {
// SetNormalizedPosition(value, 1);
// }
//}
private void SetHorizontalNormalizedPosition(float value) { SetNormalizedPosition(value, 0); }
private void SetVerticalNormalizedPosition(float value) { SetNormalizedPosition(value, 1); }
//protected virtual void SetNormalizedPosition(float value, int axis)
//{
// EnsureLayoutHasRebuilt();
// UpdateBounds();
// // How much the content is larger than the view.
// float hiddenLength = m_ContentBounds.size[axis] - m_ViewBounds.size[axis];
// // Where the position of the lower left corner of the content bounds should be, in the space of the view.
// float contentBoundsMinPosition = m_ViewBounds.min[axis] - value * hiddenLength;
// // The new content localPosition, in the space of the view.
// float newLocalPosition = m_Content.localPosition[axis] + contentBoundsMinPosition - m_ContentBounds.min[axis];
// Vector3 localPosition = m_Content.localPosition;
// if (Mathf.Abs(localPosition[axis] - newLocalPosition) > 0.01f)
// {
// localPosition[axis] = newLocalPosition;
// m_Content.localPosition = localPosition;
// m_Velocity[axis] = 0;
// UpdateBounds();
// }
//}
private static float RubberDelta(float overStretching, float viewSize)
{
return (1 - (1 / ((Mathf.Abs(overStretching) * 0.55f / viewSize) + 1))) * viewSize * Mathf.Sign(overStretching);
}
protected override void OnRectTransformDimensionsChange()
{
SetDirty();
}
private bool hScrollingNeeded
{
get
{
if (Application.isPlaying)
return m_ContentBounds.size.x > m_ViewBounds.size.x + 0.01f;
return true;
}
}
private bool vScrollingNeeded
{
get
{
if (Application.isPlaying)
return m_ContentBounds.size.y > m_ViewBounds.size.y + 0.01f;
return true;
}
}
public virtual void CalculateLayoutInputHorizontal() { }
public virtual void CalculateLayoutInputVertical() { }
public virtual float minWidth { get { return -1; } }
public virtual float preferredWidth { get { return -1; } }
public virtual float flexibleWidth { get { return -1; } }
public virtual float minHeight { get { return -1; } }
public virtual float preferredHeight { get { return -1; } }
public virtual float flexibleHeight { get { return -1; } }
public virtual int layoutPriority { get { return -1; } }
public virtual void SetLayoutHorizontal()
{
m_Tracker.Clear();
if (m_HSliderExpand || m_VSliderExpand)
{
m_Tracker.Add(this, viewRect,
DrivenTransformProperties.Anchors |
DrivenTransformProperties.SizeDelta |
DrivenTransformProperties.AnchoredPosition);
// Make view full size to see if content fits.
viewRect.anchorMin = Vector2.zero;
viewRect.anchorMax = Vector2.one;
viewRect.sizeDelta = Vector2.zero;
viewRect.anchoredPosition = Vector2.zero;
// Recalculate content layout with this size to see if it fits when there are no scrollbars.
LayoutRebuilder.ForceRebuildLayoutImmediate(content);
m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
m_ContentBounds = GetBounds();
}
// If it doesn't fit vertically, enable vertical scrollbar and shrink view horizontally to make room for it.
if (m_VSliderExpand && vScrollingNeeded)
{
viewRect.sizeDelta = new Vector2(-(m_VSliderWidth + m_VerticalScrollbarSpacing), viewRect.sizeDelta.y);
// Recalculate content layout with this size to see if it fits vertically
// when there is a vertical scrollbar (which may reflowed the content to make it taller).
LayoutRebuilder.ForceRebuildLayoutImmediate(content);
m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
m_ContentBounds = GetBounds();
}
// If it doesn't fit horizontally, enable horizontal scrollbar and shrink view vertically to make room for it.
if (m_HSliderExpand && hScrollingNeeded)
{
viewRect.sizeDelta = new Vector2(viewRect.sizeDelta.x, -(m_HSliderHeight + m_HorizontalScrollbarSpacing));
m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
m_ContentBounds = GetBounds();
}
// If the vertical slider didn't kick in the first time, and the horizontal one did,
// we need to check again if the vertical slider now needs to kick in.
// If it doesn't fit vertically, enable vertical scrollbar and shrink view horizontally to make room for it.
if (m_VSliderExpand && vScrollingNeeded && viewRect.sizeDelta.x == 0 && viewRect.sizeDelta.y < 0)
{
viewRect.sizeDelta = new Vector2(-(m_VSliderWidth + m_VerticalScrollbarSpacing), viewRect.sizeDelta.y);
}
}
public virtual void SetLayoutVertical()
{
UpdateScrollbarLayout();
m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
m_ContentBounds = GetBounds();
}
void UpdateScrollbarVisibility()
{
UpdateOneScrollbarVisibility(vScrollingNeeded, m_Vertical, m_VerticalScrollbarVisibility, m_VerticalScrollbar);
UpdateOneScrollbarVisibility(hScrollingNeeded, m_Horizontal, m_HorizontalScrollbarVisibility, m_HorizontalScrollbar);
}
private static void UpdateOneScrollbarVisibility(bool xScrollingNeeded, bool xAxisEnabled, ScrollbarVisibility scrollbarVisibility, Scrollbar scrollbar)
{
if (scrollbar)
{
if (scrollbarVisibility == ScrollbarVisibility.Permanent)
{
if (scrollbar.gameObject.activeSelf != xAxisEnabled)
scrollbar.gameObject.SetActive(xAxisEnabled);
}
else
{
if (scrollbar.gameObject.activeSelf != xScrollingNeeded)
scrollbar.gameObject.SetActive(xScrollingNeeded);
}
}
}
void UpdateScrollbarLayout()
{
if (m_VSliderExpand && m_HorizontalScrollbar)
{
m_Tracker.Add(this, m_HorizontalScrollbarRect,
DrivenTransformProperties.AnchorMinX |
DrivenTransformProperties.AnchorMaxX |
DrivenTransformProperties.SizeDeltaX |
DrivenTransformProperties.AnchoredPositionX);
m_HorizontalScrollbarRect.anchorMin = new Vector2(0, m_HorizontalScrollbarRect.anchorMin.y);
m_HorizontalScrollbarRect.anchorMax = new Vector2(1, m_HorizontalScrollbarRect.anchorMax.y);
m_HorizontalScrollbarRect.anchoredPosition = new Vector2(0, m_HorizontalScrollbarRect.anchoredPosition.y);
if (vScrollingNeeded)
m_HorizontalScrollbarRect.sizeDelta = new Vector2(-(m_VSliderWidth + m_VerticalScrollbarSpacing), m_HorizontalScrollbarRect.sizeDelta.y);
else
m_HorizontalScrollbarRect.sizeDelta = new Vector2(0, m_HorizontalScrollbarRect.sizeDelta.y);
}
if (m_HSliderExpand && m_VerticalScrollbar)
{
m_Tracker.Add(this, m_VerticalScrollbarRect,
DrivenTransformProperties.AnchorMinY |
DrivenTransformProperties.AnchorMaxY |
DrivenTransformProperties.SizeDeltaY |
DrivenTransformProperties.AnchoredPositionY);
m_VerticalScrollbarRect.anchorMin = new Vector2(m_VerticalScrollbarRect.anchorMin.x, 0);
m_VerticalScrollbarRect.anchorMax = new Vector2(m_VerticalScrollbarRect.anchorMax.x, 1);
m_VerticalScrollbarRect.anchoredPosition = new Vector2(m_VerticalScrollbarRect.anchoredPosition.x, 0);
if (hScrollingNeeded)
m_VerticalScrollbarRect.sizeDelta = new Vector2(m_VerticalScrollbarRect.sizeDelta.x, -(m_HSliderHeight + m_HorizontalScrollbarSpacing));
else
m_VerticalScrollbarRect.sizeDelta = new Vector2(m_VerticalScrollbarRect.sizeDelta.x, 0);
}
}
//protected void UpdateBounds()
//{
// m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
// m_ContentBounds = GetBounds();
// if (m_Content == null)
// return;
// Vector3 contentSize = m_ContentBounds.size;
// Vector3 contentPos = m_ContentBounds.center;
// var contentPivot = m_Content.pivot;
// AdjustBounds(ref m_ViewBounds, ref contentPivot, ref contentSize, ref contentPos);
// m_ContentBounds.size = contentSize;
// m_ContentBounds.center = contentPos;
// if (movementType == MovementType.Clamped)
// {
// // Adjust content so that content bounds bottom (right side) is never higher (to the left) than the view bounds bottom (right side).
// // top (left side) is never lower (to the right) than the view bounds top (left side).
// // All this can happen if content has shrunk.
// // This works because content size is at least as big as view size (because of the call to InternalUpdateBounds above).
// Vector3 delta = Vector3.zero;
// if (m_ViewBounds.max.x > m_ContentBounds.max.x)
// {
// delta.x = Math.Min(m_ViewBounds.min.x - m_ContentBounds.min.x, m_ViewBounds.max.x - m_ContentBounds.max.x);
// }
// else if (m_ViewBounds.min.x < m_ContentBounds.min.x)
// {
// delta.x = Math.Max(m_ViewBounds.min.x - m_ContentBounds.min.x, m_ViewBounds.max.x - m_ContentBounds.max.x);
// }
// if (m_ViewBounds.min.y < m_ContentBounds.min.y)
// {
// delta.y = Math.Max(m_ViewBounds.min.y - m_ContentBounds.min.y, m_ViewBounds.max.y - m_ContentBounds.max.y);
// }
// else if (m_ViewBounds.max.y > m_ContentBounds.max.y)
// {
// delta.y = Math.Min(m_ViewBounds.min.y - m_ContentBounds.min.y, m_ViewBounds.max.y - m_ContentBounds.max.y);
// }
// if (delta != Vector3.zero)
// {
// m_Content.Translate(delta);
// // Content position changed; recompute content bounds.
// m_ContentBounds = GetBounds();
// contentSize = m_ContentBounds.size;
// contentPos = m_ContentBounds.center;
// contentPivot = m_Content.pivot;
// AdjustBounds(ref m_ViewBounds, ref contentPivot, ref contentSize, ref contentPos);
// m_ContentBounds.size = contentSize;
// m_ContentBounds.center = contentPos;
// }
// }
//}
internal static void AdjustBounds(ref Bounds viewBounds, ref Vector2 contentPivot, ref Vector3 contentSize, ref Vector3 contentPos)
{
// Make sure content bounds are at least as large as view by adding padding if not.
// One might think at first that if the content is smaller than the view, scrolling should be allowed.
// However, that's not how scroll views normally work.
// Scrolling is *only* possible when content is *larger* than view.
// We use the pivot of the content rect to decide in which directions the content bounds should be expanded.
// E.g. if pivot is at top, bounds are expanded downwards.
// This also works nicely when ContentSizeFitter is used on the content.
Vector3 excess = viewBounds.size - contentSize;
if (excess.x > 0)
{
contentPos.x -= excess.x * (contentPivot.x - 0.5f);
contentSize.x = viewBounds.size.x;
}
if (excess.y > 0)
{
contentPos.y -= excess.y * (contentPivot.y - 0.5f);
contentSize.y = viewBounds.size.y;
}
}
private readonly Vector3[] m_Corners = new Vector3[4];
private Bounds GetBounds()
{
if (m_Content == null)
return new Bounds();
m_Content.GetWorldCorners(m_Corners);
var viewWorldToLocalMatrix = viewRect.worldToLocalMatrix;
return InternalGetBounds(m_Corners, ref viewWorldToLocalMatrix);
}
internal static Bounds InternalGetBounds(Vector3[] corners, ref Matrix4x4 viewWorldToLocalMatrix)
{
var vMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
var vMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
for (int j = 0; j < 4; j++)
{
Vector3 v = viewWorldToLocalMatrix.MultiplyPoint3x4(corners[j]);
vMin = Vector3.Min(v, vMin);
vMax = Vector3.Max(v, vMax);
}
var bounds = new Bounds(vMin, Vector3.zero);
bounds.Encapsulate(vMax);
return bounds;
}
private Vector2 CalculateOffset(Vector2 delta)
{
return InternalCalculateOffset(ref m_ViewBounds, ref m_ContentBounds, m_Horizontal, m_Vertical, m_MovementType, ref delta);
}
internal static Vector2 InternalCalculateOffset(ref Bounds viewBounds, ref Bounds contentBounds, bool horizontal, bool vertical, MovementType movementType, ref Vector2 delta)
{
Vector2 offset = Vector2.zero;
if (movementType == MovementType.Unrestricted)
return offset;
Vector2 min = contentBounds.min;
Vector2 max = contentBounds.max;
if (horizontal)
{
min.x += delta.x;
max.x += delta.x;
if (min.x > viewBounds.min.x)
offset.x = viewBounds.min.x - min.x;
else if (max.x < viewBounds.max.x)
offset.x = viewBounds.max.x - max.x;
}
if (vertical)
{
min.y += delta.y;
max.y += delta.y;
if (max.y < viewBounds.max.y)
offset.y = viewBounds.max.y - max.y;
else if (min.y > viewBounds.min.y)
offset.y = viewBounds.min.y - min.y;
}
return offset;
}
protected void SetDirty()
{
if (!IsActive())
return;
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
}
protected void SetDirtyCaching()
{
if (!IsActive())
return;
CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(this);
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
}
#if UNITY_EDITOR
protected override void OnValidate()
{
SetDirtyCaching();
}
#endif
#endregion
}