82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
// ***********************************************************************
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// Assembly : Unity
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// Author : Administrator
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// Created : 2019-08-26
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "MaterialPostProcessor" company="Lin"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEditor;
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using UnityEngine;
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public class MaterialPostProcessor : AssetPostprocessor
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{
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//private const string MODEL_PREFAB_PATH = "Assets/Ryff/Arts/Models/";
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//private const string NPC_FOLDER_NAME = "Npc";
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//private const string MONSTER_FOLDER_NAME = "Monster";
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//private const string BOOS_FOLDER_NAME = "Boos";
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//static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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//{
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// foreach (string str in importedAssets)
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// {
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// if (str.EndsWith(".mat"))
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// {
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// OnReImportMaterial(str);
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// }
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// }
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//}
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//void OnPostprocessMaterial(Material material)
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//{
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// if (assetPath.StartsWith(MODEL_PREFAB_PATH))
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// {
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// string typeName = GetModelDirName(assetPath);
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// if (typeName == NPC_FOLDER_NAME || typeName == MONSTER_FOLDER_NAME || typeName == BOOS_FOLDER_NAME)
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// {
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// var monsterShader = Shader.Find("MY/Monster");
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// if (monsterShader)
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// material.shader = monsterShader;
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// }
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// }
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//}
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//static void OnReImportMaterial(string str)
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//{
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// if (str.StartsWith(MODEL_PREFAB_PATH))
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// {
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// string typeName = GetModelDirName(str);
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// if (typeName == NPC_FOLDER_NAME || typeName == MONSTER_FOLDER_NAME || typeName == BOOS_FOLDER_NAME)
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// {
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// var material = AssetDatabase.LoadAssetAtPath<Material>(str);
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// var monsterShader = Shader.Find("MY/Monster");
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// if (monsterShader)
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// material.shader = monsterShader;
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// }
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// }
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//}
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//void OnAssignMaterialModel(Material material, Renderer renderer)
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//{
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// Debug.Log(material.name);
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//}
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//static string GetModelDirName(string assetPath)
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//{
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// string path = assetPath.Replace(@"\\", "/");
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// string tempStr = assetPath.Replace($"{MODEL_PREFAB_PATH}", "");
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// string[] vs = tempStr.Split('/');
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// return vs[0];
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//}
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}
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