58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
// ***********************************************************************
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// Assembly : Unity
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// Author : Kimch
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// Created : 2017-1-1
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//
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// Last Modified By : Kimch
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "GameFsm" company=""></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G
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{
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using UnityEngine;
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public class GameFsm : MonoBehaviour
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{
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private static GameFsm _Instance;
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public static GameFsm Instance => _Instance;
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private F.Fsm.IFsm<GameFsm> _fsm;
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public void SendEvent(object sender, int eventId, object data)
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{
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_fsm.SendEvent(sender, eventId, data);
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}
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#region Unity
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private void Awake()
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{
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_Instance = this;
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}
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// Use this for initialization
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private void Start()
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{
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//_Instance = this;
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_fsm = KFramework.FsmManager.CreateFsm(this,
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new GameStateInitial(),//初始化游戏 检查更新
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new GameStateLogin(),//登录状态
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new GameStateWorld());//游戏逻辑
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_fsm.Start<GameStateInitial>();
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}
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private void OnDestroy()
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{
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if (_fsm != null)
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{
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KFramework.FsmManager.DestroyFsm(_fsm);
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}
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}
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#endregion
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}
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}
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