14 lines
203 B
C#
14 lines
203 B
C#
using UnityEngine;
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public class Ani_speed : MonoBehaviour
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{
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public string aniname;
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public float speed = 0.04f;
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private void Awake()
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{
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base.GetComponent<Animation>()[aniname].speed = speed;
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}
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}
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