72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Ef_blood" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class Ef_blood : MonoBehaviour
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{
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private float _startTime;
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private int _index;
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private int _oldIndex = -1;
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private Vector2 _size;
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private Renderer _renderer;
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private MaterialPropertyBlock _propertyBlock;
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/// <summary>
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///
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/// </summary>
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void UpdateUV()
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{
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_startTime += Time.deltaTime;
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_index = (int)(_startTime * 22f);
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if (_index != _oldIndex)
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{
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if (_index >= 16)
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{
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this.transform.position = Vector3.one * 3f;
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_startTime = 0f;
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_index = 0;
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this.gameObject.SetActive(false);
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}
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var offset = new Vector2(_index % 4 * _size.x, 1f - _size.y - _index / 4 * _size.y);
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_propertyBlock.SetVector("_MainTex_ST", new Vector4(_size.x, _size.y, offset.x, offset.y));
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//_renderer.material.mainTextureOffset = offset;
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//_renderer.material.mainTextureScale = _size;
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_oldIndex = _index;
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}
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}
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private void Awake()
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{
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_propertyBlock = new MaterialPropertyBlock();
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_renderer = this.GetComponent<Renderer>();
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_size = Vector2.one * 0.25f;
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this.gameObject.SetActive(false);
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}
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private void Update()
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{
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var position = this.transform.position;
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if (position.y >= 1f)
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{
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return;
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}
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UpdateUV();
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}
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}
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}
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