85 lines
1.6 KiB
C#
85 lines
1.6 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-16
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Ef_split1" company="KUNPO"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class Ef_split1 : MonoBehaviour
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{
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private float _destroyDelay;
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private float _alphaDelay;
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private Mesh _mesh;
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private Color _color = Color.white;
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private readonly Color[] _tempColors = new Color[4];
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private void Awake()
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{
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_mesh = GetComponent<MeshFilter>().mesh;
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}
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private void Start()
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{
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this.gameObject.SetActive(false);
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}
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public void FinishNow()
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{
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_destroyDelay = 5f;
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}
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private void Update()
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{
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_destroyDelay += Time.deltaTime;
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if (_destroyDelay > 4f)
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{
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transform.position = Vector3.one * 3f;
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_color = Color.white;
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_destroyDelay = 0f;
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for (int i = 0; i < 4; i++)
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{
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_tempColors[i] = Color.white;
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}
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_mesh.colors = _tempColors;
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this.gameObject.SetActive(false);
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}
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else
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{
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if (_destroyDelay <= 3f)
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{
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return;
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}
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_color = Color.Lerp(_color, Color.clear, Time.deltaTime * 5f);
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if (_alphaDelay > 0.1f)
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{
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for (int j = 0; j < 4; j++)
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{
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_tempColors[j] = _color;
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}
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_alphaDelay = 0f;
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_mesh.colors = _tempColors;
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}
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else
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{
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_alphaDelay += Time.deltaTime;
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}
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}
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}
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}
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}
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