102 lines
2.1 KiB
C#
102 lines
2.1 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Ef_uv_loop_simple" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Ef_uv_loop_simple : MonoBehaviour
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{
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public int uvAnimationTileX = 4;
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public int uvAnimationTileY = 4;
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public int framesPerSecond = 20;
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public bool loop;
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public bool instance_material;
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public bool timetune;
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private int _index;
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private int _lastIndex = -1;
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private float _startTime;
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private int _lastFrame;
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private Vector2 _size;
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private Renderer _renderer;
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private Material _material;
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private void Awake()
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{
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_renderer = this.GetComponent<Renderer>();
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if (!_renderer)
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_renderer = this.GetComponentInChildren<Renderer>();
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}
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private void Start()
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{
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_startTime = 0f;
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_lastFrame = uvAnimationTileX * uvAnimationTileY;
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_size = new Vector2(1f / uvAnimationTileX, 1f / uvAnimationTileY);
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#if UNITY_EDITOR
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_material = _renderer.material;
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#else
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_material = instance_material ? _renderer.material : _renderer.sharedMaterial;
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#endif
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}
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private void Update()
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{
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if (!_renderer.enabled)
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{
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return;
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}
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if (!timetune)
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{
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_startTime += Time.deltaTime;
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}
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else
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{
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_startTime += Time.unscaledDeltaTime;
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}
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_index = (int)(_startTime * framesPerSecond);
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if (loop)
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{
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_index %= _lastFrame;
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}
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if (_index != _lastIndex)
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{
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if (_index >= _lastFrame)
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{
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_startTime = 0f;
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_lastIndex = -1;
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this.gameObject.SetActive(false);
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}
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int _uIndex = _index % uvAnimationTileX;
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int _vIndex = _index / uvAnimationTileX;
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var _offset = Vector2.right * _uIndex * _size.x + Vector2.up * (1f - _size.y - _vIndex * _size.y);
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_material.mainTextureOffset = _offset;
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_material.mainTextureScale = _size;
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_lastIndex = _index;
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}
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}
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}
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}
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