74 lines
1.5 KiB
C#
74 lines
1.5 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "BulletPet2" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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public static class MonoEx
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{
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public static ParticleEmitter particleEmitter(this Transform behaviour)
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{
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return new ParticleEmitter();
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}
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}
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class BulletPet2 : MonoBehaviour
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{
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public float delay_collision = 0.2f;
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public float delay_destroy = 0.6f;
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private float _delay;
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private Collider _collider;
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private bool _impactOn;
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private void Awake()
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{
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_collider = this.GetComponent<Collider>();
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this.gameObject.SetActive(false);
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}
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private void OnEnable()
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{
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_collider.enabled = false;
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_delay = 0f;
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_impactOn = false;
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Vector3 forward = this.transform.forward;
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forward.y = 0f;
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this.transform.rotation = Quaternion.LookRotation(forward);
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}
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private void Update()
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{
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if (_delay > delay_destroy)
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{
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_collider.enabled = false;
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this.gameObject.SetActive(false);
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}
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else if (!_impactOn && _delay > delay_collision)
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{
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EntityPet.Instance.AttackFinish();
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_collider.enabled = true;
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_impactOn = true;
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}
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_delay += Time.deltaTime;
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}
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}
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}
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