53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
// ***********************************************************************
|
|
// Assembly : Game
|
|
// Author : Kimch
|
|
// Created : 2020-09-02
|
|
// Description :
|
|
// Last Modified By :
|
|
// Last Modified On :
|
|
// ***********************************************************************
|
|
// <copyright file= "Bullet_arrow_ride" company="Kimch"></copyright>
|
|
// <summary></summary>
|
|
// ***********************************************************************
|
|
using UnityEngine;
|
|
|
|
namespace G
|
|
{
|
|
public class Bullet_arrow_ride : MonoBehaviour
|
|
{
|
|
public float bullet_speed;
|
|
|
|
private Transform mytransform;
|
|
|
|
private Transform cha1;
|
|
|
|
private Cha_Control_ride_cha script_cha;
|
|
|
|
private void Awake()
|
|
{
|
|
mytransform = base.transform;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
cha1 = GameObject.FindWithTag("Player").transform;
|
|
script_cha = cha1.GetComponent<Cha_Control_ride_cha>();
|
|
}
|
|
|
|
private void OnTriggerEnter(Collider other)
|
|
{
|
|
if (other.transform.IsChildOf(cha1))
|
|
{
|
|
base.gameObject.SetActive(false);
|
|
mytransform.position = Vector3.one * 12f;
|
|
script_cha.Damaged();
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
mytransform.position += mytransform.forward * Time.deltaTime * bullet_speed;
|
|
}
|
|
}
|
|
}
|