104 lines
2.2 KiB
C#
104 lines
2.2 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Dun_Snake" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G
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{
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using UnityEngine;
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public class Dun_Snake : MonoBehaviour
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{
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private Animation _animation;
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private Vector3 _startPos;
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private Vector3 _targetPos;
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private float _delay = 3f;
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private float _speed;
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public Transform holes;
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public Transform trap1;
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public Transform trap2;
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private EntityTrap script_trap1;
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private EntityTrap script_trap2;
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private void Awake()
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{
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_animation = this.GetComponent<Animation>();
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_animation["snake_move"].speed = 0.3f;
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script_trap1 = trap1.GetComponent<EntityTrap>();
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script_trap2 = trap2.GetComponent<EntityTrap>();
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}
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private void OnEnable()
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{
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}
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private void Start()
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{
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transform.position = Vector3.up * 25f;
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_delay = 2f;
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}
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public void FisnishShoot()
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{
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_animation.Stop();
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}
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public void SetDamage(int _damage)
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{
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script_trap1.SetDamage(_damage);
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script_trap2.SetDamage(_damage);
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}
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public void StartShoot()
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{
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_delay = Random.Range(2f, 3.6f);
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int num = Random.Range(0, 7);
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_startPos = holes.GetChild(num).position;
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int num2 = 0;
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if (num == 0)
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{
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num2 = Random.Range(1, 7);
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}
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else
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{
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int num3 = Random.Range(0, 5);
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num2 = ((num3 != 0) ? ((num3 % 2 != 0) ? ((num - 1) % 7) : ((num + 1) % 7)) : 0);
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}
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_targetPos = holes.GetChild(num2).position;
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Vector3 forward = _startPos - _targetPos;
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transform.position = _startPos;
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transform.forward = forward;
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_animation.Play("snake_move");
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script_trap1.DirectFire(_startPos);
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trap1.GetChild(0).particleEmitter().emit = true;
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Invoke(nameof(PtOn2), 0.6f);
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}
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private void PtOn2()
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{
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script_trap2.DirectFire(_targetPos);
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trap2.GetChild(0).particleEmitter().emit = true;
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}
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private void Update()
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{
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}
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}
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}
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