139 lines
2.6 KiB
C#
139 lines
2.6 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-04-23
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "SkillPalm" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace G
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{
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/// <summary>
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/// 如来神掌
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/// </summary>
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public class SkillPalm : MonoBehaviour
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{
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public Transform rising_fire;
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public Transform rising_fire2;
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private Collider _collider;
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private Collider _subCollider;
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private bool _collisionOn;
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private bool _showOn;
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private float _showTime = 1.5f;
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private void Awake()
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{
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_collider = this.GetComponent<Collider>();
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_subCollider = this.transform.Find("death").GetComponent<Collider>();
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}
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private void OnEnable()
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{
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SplashOn(true, 0f, 0.1f);
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}
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private void Start()
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{
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//_collider.enabled = false;
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//this.gameObject.SetActive(false);
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//SplashOn(true, 0f, 0.1f);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="col"></param>
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/// <param name="delay2"></param>
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/// <param name="delay"></param>
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public void SplashOn(bool col, float delay2, float delay)
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{
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_collisionOn = col;
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_showTime = 1.5f;
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Invoke(nameof(ShowOn), delay);
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}
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/// <summary>
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///
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/// </summary>
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public void SplashOff()
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{
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if (_collider.enabled)
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{
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_collider.enabled = false;
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}
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this.gameObject.SetActive(false);
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CancelInvoke(nameof(ShowOn));
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}
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public void ShowOn()
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{
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if (_collisionOn)
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{
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_collider.enabled = false;
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_subCollider.enabled = true;
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}
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//transform.position = _cha1.TransformPoint(Vector3.forward * _dis) + Vector3.up * 0.02f;
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//transform.rotation = _cha1.rotation;
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_showOn = true;
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}
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private void FixedUpdate()
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{
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if (!_showOn)
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{
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return;
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}
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_showTime -= Time.deltaTime;
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if (_showTime > 1.3f)
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{
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return;
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}
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if (_showTime > 1f)
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{
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if (_subCollider.enabled)
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{
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_subCollider.enabled = false;
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}
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if (!_collider.enabled)
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{
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_collider.enabled = true;
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}
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}
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else if (_showTime > 0.5f)
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{
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if (_collider.enabled)
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{
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_collider.enabled = false;
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}
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}
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else if (_showTime > 0f)
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{
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if (_collider.enabled)
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{
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_collider.enabled = false;
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}
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}
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else
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{
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this.gameObject.SetActive(false);
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this.transform.position = Vector3.up * 100f;
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}
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}
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}
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}
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