64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Snake_base" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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namespace G
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{
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using UnityEngine;
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public class Snake_base : MonoBehaviour
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{
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private float _finishDelay;
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private Collider _collider;
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private void Awake()
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{
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_collider = this.GetComponent<Collider>();
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}
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private void OnEnable()
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{
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_finishDelay = 0f;
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transform.localScale = Vector3.zero;
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transform.GetChild(0).gameObject.SetActive(true);
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transform.GetChild(1).gameObject.SetActive(true);
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//base.particleEmitter().emit = true;
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InvokeRepeating(nameof(ColliderOn), 0.3f, 0.5f);
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}
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private void ColliderOn()
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{
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_collider.enabled = false;
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_collider.enabled = true;
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}
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private void Update()
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{
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_finishDelay += Time.deltaTime;
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if (_finishDelay > 8f)
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{
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this.gameObject.SetActive(false);
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transform.GetChild(0).gameObject.SetActive(false);
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transform.GetChild(1).gameObject.SetActive(false);
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CancelInvoke();
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}
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else if (_finishDelay > 6f)
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{
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//base.particleEmitter().emit = false;
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transform.localScale = Vector3.MoveTowards(transform.localScale, Vector3.zero, Time.deltaTime * 3f);
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}
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else
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{
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transform.localScale = Vector3.MoveTowards(transform.localScale, Vector3.one, Time.deltaTime * 3f);
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}
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}
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}
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}
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