158 lines
4.4 KiB
C#
158 lines
4.4 KiB
C#
//using UnityEngine;
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//namespace G
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//{
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// public class NormalAtkBow : NormalAtkBase
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// {
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// private int[] ADD_RIGIDBODY_FORCE = new int[5]
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// {
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// 0,
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// -30,
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// -30,
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// -30,
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// -30
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// };
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// private int[] ADD_RIGIDBODY_FORCE2 = new int[5]
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// {
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// -30,
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// -30,
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// -30,
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// -30,
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// -30
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// };
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// private float[] INVOKE_FUN_DELAY = new float[5]
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// {
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// 0.3f,
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// 0.7f,
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// 0.8f,
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// 0.8f,
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// 0.8f
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// };
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// private float[] INVOKE_FUN_DELAY2 = new float[5]
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// {
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// 0.3f,
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// 0.7f,
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// 0.8f,
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// 0.8f,
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// 0.8f
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// };
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// private string[] INVOKE_FUN_NAME = new string[5]
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// {
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// nameof(OnBowAtk1),
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// nameof(OnBowAtk1),
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// nameof(OnBowAtk1),
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// nameof(OnBowAtk2),
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// nameof(OnBowAtk3)
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// };
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// private string[] INVOKE_FUN_NAME2 = new string[5]
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// {
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// nameof(OnBowAtk3),
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// nameof(OnBowAtk3),
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// nameof(OnBowAtk3),
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// nameof(OnBowAtk3),
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// nameof(OnBowAtk3)
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// };
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// public NormalAtkBow()
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// {
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// m_weaponType = 5;
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// }
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// protected override float UpdateStep(int nStep)
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// {
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// float result = 0f;
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// if (nStep < 0 || nStep > m_totalStep)
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// {
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// return result;
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// }
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// OnFog(0);
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// int[] array = ADD_RIGIDBODY_FORCE;
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// float[] array2 = INVOKE_FUN_DELAY;
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// string[] array3 = INVOKE_FUN_NAME;
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// if (m_chaType == enCharacterType.CHAR_TYPE_ATTENDANT || m_chaType == enCharacterType.CHAR_TYPE_ENEMY_ATTENDANT)
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// {
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// array = ADD_RIGIDBODY_FORCE2;
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// array2 = INVOKE_FUN_DELAY2;
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// array3 = INVOKE_FUN_NAME2;
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// }
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// m_unit.PlayAnimation(ANIM_NAME[nStep]);
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// //result = m_unit.GetAnimationTime(ANIM_NAME[nStep]);
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// //if (EX_ANIM_NAME[nStep].Length > 0)
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// //{
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// // m_tmpAttack = m_unit.PlayAnimationQueued(EX_ANIM_NAME[nStep]);
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// // m_tmpAttack.speed = 0.24f;
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// // if (m_chaType == enCharacterType.CHAR_TYPE_MYPLAYER || m_chaType == enCharacterType.CHAR_TYPE_ENEMY_PLAYER)
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// // {
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// // m_tmpAttack.speed *= 3f;
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// // }
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// // m_tmpAttack.layer = 1;
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// //}
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// float atkSpeed = m_unit.GetAtkSpeed();
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// Vector3 value = m_target.GetCurPos() - m_unit.GetCurPos();
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// value.y = 0f;
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// Vector3 vector = Vector3.Normalize(value);
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// if (array[nStep] != 0)
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// {
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// m_unit.MoveWithNormalAtk(vector * array[nStep]);
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// }
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// m_unit.LookToTarget(m_target.transform);
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// Invoke(array3[nStep], array2[nStep] - atkSpeed);
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// m_unit.SetCurDir(vector);
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// return result;
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// }
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// public void OnBowAtk1()
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// {
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// Transform transform = null;// PrefabManager.Instance().Spawn("ef_attack_gj_1", m_unit.GetCurPos() + Vector3.up * 0.05f, m_unit.GetCurRotation());
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// transform.gameObject.SetActive(false);
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// transform.GetComponent<Ef_Scattering>().m_user = m_unit.transform;
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// transform.GetComponent<Ef_Scattering>().m_param[0] = 0f;
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// transform.GetComponent<Ef_Scattering>().num = 1;
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// transform.gameObject.SetActive(true);
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// CancelInvoke("OnBowAtk1");
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// }
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// public void OnBowAtk2()
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// {
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// Transform transform = null;// PrefabManager.Instance().Spawn("ef_attack_gj_1", m_unit.GetCurPos() + Vector3.up * 0.05f, m_unit.GetCurRotation());
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// transform.gameObject.SetActive(false);
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// transform.GetComponent<Ef_Scattering>().m_user = m_unit.transform;
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// transform.GetComponent<Ef_Scattering>().m_param[0] = 1f;
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// transform.GetComponent<Ef_Scattering>().num = 2;
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// transform.gameObject.SetActive(true);
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// CancelInvoke("OnBowAtk2");
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// }
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// public void OnBowAtk3()
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// {
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// Transform transform = null;// PrefabManager.Instance().Spawn("ef_attack_gj_1", m_unit.GetCurPos() + Vector3.up * 0.05f, m_unit.GetCurRotation());
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// transform.gameObject.SetActive(false);
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// transform.GetComponent<Ef_Scattering>().m_user = m_unit.transform;
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// transform.GetComponent<Ef_Scattering>().m_param[0] = 1f;
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// transform.GetComponent<Ef_Scattering>().num = 3;
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// transform.gameObject.SetActive(true);
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// CancelInvoke("OnBowAtk3");
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// }
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// public void OnGeneralAtk()
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// {
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// Transform transform = null;// PrefabManager.Instance().Spawn("ef_atk_general_bow", m_unit.GetCurPos() + Vector3.up * 0.05f, m_unit.GetCurRotation());
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// transform.gameObject.SetActive(false);
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// transform.GetComponent<Ef_BulletArrowMulti>().m_user = m_unit.transform;
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// transform.GetComponent<Ef_BulletArrowMulti>().m_param[0] = 0f;
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// transform.GetComponent<Ef_BulletArrowMulti>().m_param[1] = 60f;
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// transform.gameObject.SetActive(true);
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// }
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// public override void CancelAtk()
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// {
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// base.CancelAtk();
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// CancelInvoke("OnBowAtk3");
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// }
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// }
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//}
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