59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Stat_IdleAction" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections.Generic;
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namespace G
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{
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public class Stat_AIControl : Stat_BaseControl
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{
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#pragma warning disable CS0414 // 字段“Stat_AIControl.m_isPlayer”已被赋值,但从未使用过它的值
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private bool m_isPlayer;
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#pragma warning restore CS0414 // 字段“Stat_AIControl.m_isPlayer”已被赋值,但从未使用过它的值
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private EntityMainPlayer m_player;
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public Stat_AIControl(Stat_StateManager statMgr)
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: base(statMgr)
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{
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}
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public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
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{
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//m_char.m_handMovement = false;
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base.Enter(param, clearDelegates);
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m_char.StartAI();
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if (m_char is EntityMainPlayer)
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{
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m_player = (m_char as EntityMainPlayer);
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m_isPlayer = true;
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}
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return true;
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}
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public override bool UpdateDelegate()
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{
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return true;
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}
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public override bool ExitDelegate()
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{
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m_char.EndAI();
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return true;
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}
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public override bool CanTransition(enStat stat)
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{
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return true;
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}
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}
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}
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