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// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "Stat_IdleAction" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections.Generic;
using UnityEngine;
namespace G
{
public class Stat_AngerAction : Stat_Base
{
private Timer m_time;
#pragma warning disable CS0649 // 从未对字段“Stat_AngerAction.m_curAniLength”赋值字段将一直保持其默认值 0
private float m_curAniLength;
#pragma warning restore CS0649 // 从未对字段“Stat_AngerAction.m_curAniLength”赋值字段将一直保持其默认值 0
private bool m_end;
public Stat_AngerAction(Stat_StateManager statMgr)
: base(statMgr)
{
}
public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
{
m_end = false;
m_char.GetComponent<Rigidbody>().mass = 200f;
m_char.GetComponent<Rigidbody>().drag = 200f;
//m_char.m_animation.Stop();
bool flag = false;
flag = base.Enter(param, clearDelegates);
//m_curAniLength = m_char.PlayAnimation("skill03");
//if (m_curAniLength == -1f)
//{
// Debug.LogError("Can not find AniName:skill03");
// return false;
//}
//((EntityPlayer)m_char).m_camScript.ZoomIn(20, 16, 0.3f);
//if (LevelFlowCtrl.instance.canUseTimeScale)
//{
// GameCtrl.SetTimeScale(0.25f);
//}
m_statMgr.AddTimer(m_curAniLength, AnimationEnd_CB);
m_time = m_statMgr.AddTimer(0.25f, FireFx_CB);
return flag;
}
private bool FireFx_CB(object[] param)
{
//GameCtrl.RecoverTimeScale();
//((EntityPlayer)m_char).m_superFx = PrefabManager.Instance().Spawn("kuangbao", m_char.GetCurPos(), Quaternion.identity);
//((EntityPlayer)m_char).m_superFx.GetComponent<Ef_base>().m_user = m_char.transform;
//((EntityPlayer)m_char).HideShadow();
//m_char.AddBuffByID(450041, null, null, 1, m_char);
//m_char.AddBuffByID(450042, null, null, 1, m_char);
m_char.UpdateAttackSpeed();
return false;
}
public override bool CanTransition(enStat stat)
{
if (stat == enStat.STAT_ACTION_DEAD)
{
return true;
}
if (m_end)
{
return true;
}
return false;
}
private bool AnimationEnd_CB(object[] param)
{
//int curGuideModule = MonoInstancePool.getInstance<GuideLocalData>().curGuideModule;
//if (curGuideModule == 1 && MonoInstancePool.getInstance<GuideLocalData>().curGuideModuleStep == 5)
//{
// GuideManager._instance.getCurEvent()?.next();
//}
m_end = true;
m_char.ResetRigidBody();
return SetCurActionState(enStat.STAT_ACTION_MOVE);
}
}
}