2025-05-18 01:04:31 +08:00

100 lines
2.3 KiB
C#

// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created : 2018-2-8
// Description :
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
// <copyright file= "GlobalVar" company=""></copyright>
// <summary></summary>
// ***********************************************************************
using CodeStage.AntiCheat.ObscuredTypes;
using System.Collections.Generic;
namespace G
{
/// <summary>
/// 全局变量
/// </summary>
public static class GlobalVar
{
/// <summary>
/// 新用户
/// </summary>
public static bool IsNewPlayer = false;
/// <summary>
///
/// </summary>
public static bool FirstInitGame = true;
/// <summary>
///
/// </summary>
public static bool IsBattling = false;
/// <summary>
/// 当前游戏死亡次数
/// </summary>
public static int DeathCount = 0;
public static int ShowUnlockSystemLevelId = 0;
public static ObscuredFloat TitleStudyDouble = 0.9f;
public static ObscuredFloat PropSellAddition = 0f;
/// <summary>
/// 关卡Id
/// </summary>
public static int EnterLevelId
{
get => _EnterLevelId;
set => _EnterLevelId = value;
}
private static ObscuredInt _EnterLevelId;
/// <summary>
/// 路段序号
/// </summary>
public static int EnterStageIndex
{
get => _EnterStageIndex;
set => _EnterStageIndex = value;
}
private static ObscuredInt _EnterStageIndex;
/// <summary>
/// 关卡系数
/// </summary>
public static int EnterLevelFactor
{
get => _EnterLevelFactor;
set => _EnterLevelFactor = value;
}
private static ObscuredInt _EnterLevelFactor;
/// <summary>
/// 战斗速度
/// </summary>
public static float BattleSpeed
{
get => _BattleSpeed;
set => _BattleSpeed = value;
}
private static ObscuredFloat _BattleSpeed = 1f;
/// <summary>
/// 葫芦加成
/// </summary>
public static int BuffAddition
{
get => _BuffAddition;
set => _BuffAddition = value;
}
private static ObscuredInt _BuffAddition = 2;
public static bool BagPageShow;
public static readonly List<ObscuredInt> SavePlayingStateData = new List<ObscuredInt>();
/// <summary>
///
/// </summary>
public static void Reset()
{
}
}
}