2025-05-18 01:04:31 +08:00

52 lines
1.1 KiB
C#

// ***********************************************************************
// Assembly : Unity
// Author : Kimch
// Created :
//
// Last Modified By : Kimch
// Last Modified On :
// ***********************************************************************
// <copyright file= "Schema" company=""></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections.Generic;
public class Schema
{
private List<string> _columns = new List<string>();
public string name
{
get;
private set;
}
public List<string> columns
{
get { return _columns; }
}
public Schema(string name, string[] columns)
{
if (!string.IsNullOrEmpty(name))
{
this.name = name;
}
if (columns != null && columns.Length > 0)
{
_columns.AddRange(columns);
}
}
public void AddColumn(string name)
{
_columns.Add(name);
}
public void AddColumns(string[] names)
{
_columns.AddRange(names);
}
}