106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-04-12
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "BeautySimpleWidget" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace G.UI
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{
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/// <summary>
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///
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/// </summary>
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public class BeautySimpleWidget : KUIWidget
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{
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#region Field
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#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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[KUIFlag]
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Image _imgPicture;
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[KUIFlag]
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TextMeshProUGUI _tmpName;
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//[KUIFlag]
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//TextMeshProUGUI _tmpDescription;
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[KUIFlag]
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TextMeshProUGUI _tmpGainway;
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[KUIFlag]
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TextMeshProUGUI _tmpMeet;
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[KUIFlag]
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KUIList __listFriend;
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[KUIFlag]
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GameObject _goActived;
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#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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#endregion
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#region Method
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public override void Refresh()
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{
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if (this.data is BeautyProxy.BeautyInfo beautyInfo)
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{
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var beautyItem = beautyInfo.item;
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_tmpName.text = beautyItem.name;
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IconProxy.Instance.SetSprite(_imgPicture, beautyItem.icon);
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if (beautyInfo.isFriend)
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{
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_tmpMeet.gameObject.SetActive(true);
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_tmpMeet.text = beautyItem.location;
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_goActived.SetActive(true);
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__listFriend.Clear();
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_tmpGainway.gameObject.SetActive(false);
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}
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else if (beautyInfo.isUnlock)
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{
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__listFriend.Clear();
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for (int i = 0; i < beautyInfo.friendMax; i++)
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{
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__listFriend.GetItem<StarWidget>().SetGray(i >= beautyInfo.friend);
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}
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//_tmpDescription.gameObject.SetActive(false);
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_tmpGainway.gameObject.SetActive(false);
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_goActived.SetActive(false);
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_tmpMeet.gameObject.SetActive(true);
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_tmpMeet.text = beautyItem.location;
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}
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else
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{
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//_tmpDescription.gameObject.SetActive(true);
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//_tmpDescription.text = beautyItem.description;
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_tmpGainway.gameObject.SetActive(true);
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_tmpGainway.text = beautyInfo.gainWayText;
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_goActived.SetActive(false);
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__listFriend.Clear();
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_tmpMeet.gameObject.SetActive(false);
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}
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}
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}
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#endregion
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#region Unity
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/// <summary>
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///
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/// </summary>
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private void Awake()
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{
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SetViewData();
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__listFriend.AddTemplate<StarWidget>(true);
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}
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#endregion
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}
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}
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