shaoxiadiablo/Assets/AGame/Scripts/UI/MapPanel/MapPanel.LevelWidget.cs
2025-05-18 01:04:31 +08:00

285 lines
7.2 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-08
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "MapPanel.LevelWidget" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Text = TMPro.TextMeshProUGUI;
namespace G.UI
{
partial class MapPanel
{
/// <summary>
/// 关卡组件
/// </summary>
class LevelWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
GameObject _goMajor;
//[KUIFlag]
//Image _imgIcon;
[KUIFlag]
KUIImage _imgState;
[KUIFlag]
Button _btnOpen;
[KUIFlag]
Text _tmpName;
[KUIFlag]
Image _imgFigure;
[KUIFlag]
GameObject _goMinor;
//[KUIFlag]
//Image _imgMnOver;
//[KUIFlag]
//Image _imgMnOpen;
//[KUIFlag]
//Image _imgMnBeing;
[KUIFlag]
KUIImage _imgMnIcon;
[KUIFlag]
GameObject _goUnlock;
[KUIFlag]
Image _imgUnlockIcon;
[KUIFlag]
Text _tmpLevel;
[KUIFlag]
Text _tmpMnLevel;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
public override void Refresh()
{
if (this.data is ItemLevel levelItem)
{
_tmpName.text = levelItem.name;
if (!string.IsNullOrEmpty(levelItem.figure))
{
SetState(levelItem, true);
StartCoroutine(SetFigure(levelItem.chapter.atlas, levelItem.figure));
//var spriteAddr = $"{levelItem.chapter.atlas}[{levelItem.figure}]";
//var spriteAddr = "sa_chapter";
//AssetProxy.Instance.TryGetGlobalAssetAsync<UnityEngine.U2D.SpriteAtlas>(spriteAddr).Completed += (handle) =>
//{
// if (handle.Status == UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationStatus.Succeeded)
// {
// _imgFigure.gameObject.SetActive(true);
// _imgFigure.overrideSprite = handle.Result.GetSprite(levelItem.figure);
// _imgFigure.SetNativeSize();
// }
// else
// {
// _imgFigure.gameObject.SetActive(false);
// }
//};
}
else
{
SetState(levelItem, false);
}
}
}
private IEnumerator SetFigure(string atlas, string figure)
{
//var spriteAddr = "sa_chapter";
var handle = AssetProxy.Instance.TryGetGlobalAssetAsync<UnityEngine.U2D.SpriteAtlas>(atlas);
yield return handle;
if (handle.Status == UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationStatus.Succeeded)
{
_imgFigure.gameObject.SetActive(true);
_imgFigure.overrideSprite = handle.Result.GetSprite(figure);
_imgFigure.SetNativeSize();
}
else
{
_imgFigure.gameObject.SetActive(false);
}
}
private void SetUnlockSystem(ItemLevel levelItem)
{
if (GlobalVar.ShowUnlockSystemLevelId == levelItem.id && levelItem.unlockIcon != null && levelItem.unlockIcon.Length > 0)
{
_goUnlock.SetActive(true);
IconProxy.Instance.SetSprite(_imgUnlockIcon, levelItem.unlockIcon);
}
else
{
_goUnlock.SetActive(false);
}
}
private void OnUnlockTipsClick()
{
if (this.data is ItemLevel levelItem)
{
PostNotification(GlobalDefine.EVENT_LEVEL_TIPS, KLocalization.GetLocalString(levelItem.unlockTips));
}
}
private void SetState(ItemLevel levelItem, bool major)
{
_goMajor.SetActive(major);
_goMinor.SetActive(!major);
if (levelItem.isCompleted)
{
if (major)
{
//_imgIcon.gameObject.SetActive(false);
_imgState.ShowSprite(2);
SetGray(false, true);
_goUnlock.SetActive(false);
_tmpLevel.text = levelItem.id.ToString();
_tmpLevel.color = new Color32(219, 255, 211, 255);
}
else
{
//_imgMnIcon.gameObject.SetActive(false);
_tmpMnLevel.text = "";// levelItem.id.ToString();
_imgMnIcon.ShowSprite(2);
//_imgMnOver.gameObject.SetActive(true);
//_imgMnOpen.gameObject.SetActive(false);
//_imgMnBeing.gameObject.SetActive(false);
}
}
else if (levelItem.isUnlock)
{
if (major)
{
//_imgIcon.gameObject.SetActive(true);
_imgState.ShowSprite(1);
SetGray(false, false);
SetUnlockSystem(levelItem);
_tmpLevel.text = levelItem.id.ToString();
_tmpLevel.color = new Color32(255, 246, 231, 255);
}
else
{
_imgMnIcon.ShowSprite(0);
//_imgMnIcon.gameObject.SetActive(true);
_tmpMnLevel.text = levelItem.id.ToString();
//_imgMnOver.gameObject.SetActive(false);
//_imgMnOpen.gameObject.SetActive(true);
//_imgMnBeing.gameObject.SetActive(false);
}
PostNotification(GlobalDefine.EVENT_LEVEL_ITEM_SHOW, this.transform, major ? "major" : "minor");
}
else
{
if (major)
{
//_imgIcon.gameObject.SetActive(false);
_imgState.ShowSprite(0);
SetGray(true, false);
SetUnlockSystem(levelItem);
_tmpLevel.text = levelItem.id.ToString();
_tmpLevel.color = new Color32(187, 200, 206, 255);
}
else
{
//_imgMnIcon.gameObject.SetActive(false);
_tmpMnLevel.text = levelItem.id.ToString();
_imgMnIcon.ShowSprite(1);
//_imgMnOver.gameObject.SetActive(false);
//_imgMnOpen.gameObject.SetActive(false);
//_imgMnBeing.gameObject.SetActive(true);
}
}
}
void SetGray(bool gray, bool completed)
{
if (gray)
{
_imgFigure.color = new Color32(179, 196, 200, 255);
_tmpName.color = new Color32(151, 165, 172, 255);
}
else
{
_imgFigure.color = Color.white;
if (completed)
_tmpName.color = new Color32(232, 245, 214, 255);
else
_tmpName.color = new Color32(255, 246, 231, 255);
}
_imgFigure.GetComponent<KUIImage>().ShowGray(gray);
}
private void OnOpenBtnClick()
{
SoundProxy.PlayFxAsync(GlobalDefine.BUTTON_CLICK_SOUND);
if (this.data is ItemLevel level)
{
if (!level.isUnlock)
{
ToastBox.ShowText("关卡未解锁");
return;
}
if (level.stories != null && level.stories.Length > 0 && level.stories[0] != null && level.stories[0].Length > 0)
{
if (StoryProxy.Instance.TriggerStory(level.stories[0][0], () =>
{
KUIWindow.OpenWindow<LevelDetailBox>(level);
}))
{
return;
}
}
else
{
KUIWindow.OpenWindow<LevelDetailBox>(level);
KStatistics.Instance.ReportEvent("show_window", $"{{\"open_page\":\"LevelInfo\",\"level_id\":{level.id}}}");
}
}
}
#endregion
#region Unity
// Use this for initialization
private void Awake()
{
SetViewData();
_btnOpen.onClick.AddListener(this.OnOpenBtnClick);
_imgMnIcon.GetComponent<Button>().onClick.AddListener(this.OnOpenBtnClick);
_goUnlock.GetComponent<Button>().onClick.AddListener(this.OnUnlockTipsClick);
}
// Update is called once per frame
private void Update()
{
}
#endregion
}
}
}