2025-05-18 01:04:31 +08:00

80 lines
1.7 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-19
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "TemplateItem" company="KUNPO"></copyright>
// <summary></summary>
// ***********************************************************************
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
partial class QuickBox
{
/// <summary>
///
/// </summary>
private class TemplateItem : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
GameObject _goEquipmentItem2;
[KUIFlag]
Button _btnClose;
[KUIFlag]
Button _btnFunc;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
EquipmentWidget _equipmentItem;
#endregion
#region Method
public override void Refresh()
{
if (this.data is EntityItemEquipment)
{
_equipmentItem.SetData(this.data);
}
}
private void OnCloseBtnClick()
{
_Instance.OnTemplateClose(this);
}
private void OnFuncBtnClick()
{
_Instance.OnTemplateFunc(this);
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
private void Awake()
{
SetViewData();
_equipmentItem = _goEquipmentItem2.AddComponent<EquipmentWidget>();
_btnClose.onClick.AddListener(this.OnCloseBtnClick);
_btnFunc.onClick.AddListener(this.OnFuncBtnClick);
}
#endregion
}
}
}