99 lines
1.8 KiB
C#
99 lines
1.8 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-04-30
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "StarWidget" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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using UnityEngine.UI;
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namespace G.UI
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{
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/// <summary>
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///
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/// </summary>
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public class StarWidget : KUIWidget
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{
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#region Field
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#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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KUIImage _imgStar;
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GameObject _goEffect;
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#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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private bool _gray;
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#endregion
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#region Method
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/// <summary>
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///
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/// </summary>
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/// <param name="gray"></param>
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public void SetGray(bool gray)
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{
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if (_gray != gray)
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{
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_gray = gray;
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_imgStar.ShowGray(gray);
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if (!gray && _goEffect)
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{
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_goEffect.SetActive(true);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="gray"></param>
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/// <param name="anim"></param>
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public void SetGray(bool gray, bool anim)
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{
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if (_gray != gray)
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{
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_gray = gray;
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_imgStar.ShowGray(gray);
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if (anim && !gray && _goEffect)
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{
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_goEffect.SetActive(true);
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}
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}
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}
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#endregion
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#region Unity
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/// <summary>
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///
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/// </summary>
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private void Awake()
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{
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_imgStar = GetComponent<KUIImage>();
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if (transform.childCount > 0)
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_goEffect = transform.GetChild(0).gameObject;
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}
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private void OnEnable()
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{
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}
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private void OnDisable()
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{
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if (_goEffect)
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_goEffect.SetActive(false);
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}
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#endregion
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}
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}
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