87 lines
1.9 KiB
C#
87 lines
1.9 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2021-10-28
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "LogoffPanel" company="Kunpo"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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using UnityEngine.UI;
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namespace G.UI
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{
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/// <summary>
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///
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/// </summary>
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public class LogoffPanel : MonoBehaviour//KUIWidget
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{
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public static event System.Action<int, string> LogoffCallback;
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#region Field
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#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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//[KUIFlag]
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public Toggle _tgAgree;
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//[KUIFlag]
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public Button _btnBack;
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//[KUIFlag]
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public Button _btnNext;
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//[KUIFlag]
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public GameObject _btnAgreeHint;
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#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
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#endregion
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#region Method
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void OnBackBtnClick()
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{
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Destroy(this.transform.parent.gameObject);
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}
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void OnNextBtnClick()
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{
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if (_tgAgree.isOn)
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{
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Destroy(this.transform.parent.gameObject);
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#if SDK_OHAYOO
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ByteDance.Union.LGSDKAccount.AccountService.CloseAccount(
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(msg) => MessageBox.ShowMessage("注销帐号", "注销成功,点击确定退出游戏", Application.Quit),
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(error, msg) => ToastBox.ShowText(msg));
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#endif
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}
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else
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{
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_btnAgreeHint.gameObject.SetActive(true);
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Invoke(nameof(HideAgreeHint), 1f);
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}
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}
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void HideAgreeHint()
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{
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_btnAgreeHint.gameObject.SetActive(false);
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}
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#endregion
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#region Unity
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/// <summary>
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///
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/// </summary>
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private void Awake()
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{
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//SetViewData();
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_btnBack.onClick.AddListener(this.OnBackBtnClick);
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_btnNext.onClick.AddListener(this.OnNextBtnClick);
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}
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#endregion
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}
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}
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