2025-05-18 01:04:31 +08:00

19 lines
441 B
C#

namespace AddressableAssets.DocExampleCode
{
#region SAMPLE
#if (UNITY_EDITOR && ENABLE_CCD)
using UnityEditor;
using UnityEditor.AddressableAssets.Build;
public class DisableBuildWarning
{
static void DisableWarning()
{
CcdBuildEvents.OnPreBuildEvents -= CcdBuildEvents.Instance.VerifyBuildVersion;
CcdBuildEvents.OnPreUpdateEvents -= CcdBuildEvents.Instance.VerifyBuildVersion;
}
}
#endif
#endregion
}