144 lines
3.7 KiB
C#
144 lines
3.7 KiB
C#
using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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public static class ExportSpritesAsFile
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{
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/// <summary>
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/// 注意,使用此编辑器拓展需要先选中图集文件
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/// </summary>
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[MenuItem("Tools/图集元素转文件工具")]
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static void ProcessToSprite()
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{
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Texture2D image = Selection.activeObject as Texture2D;//获取选择的对象
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string path = AssetDatabase.GetAssetPath(image);//图片路径名称
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string rootPath = Path.GetDirectoryName(path);//获取路径名称
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var sfn = image.name;
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if (sfn.StartsWith("SpriteAtlasTexture"))
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{
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var fi = sfn.IndexOf('-') + 1;
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var si = sfn.IndexOf('-', fi);
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var spn = sfn.Substring(fi, si - fi);
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Debug.Log(spn);
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}
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TextureImporter texImp = AssetImporter.GetAtPath(path) as TextureImporter;//获取图片入口
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if (!Directory.Exists(Path.Combine(rootPath, image.name)))
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{
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AssetDatabase.CreateFolder(rootPath, image.name);//创建文件夹
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}
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foreach (SpriteMetaData metaData in texImp.spritesheet)//遍历小图集
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{
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Texture2D myimage = new Texture2D((int)metaData.rect.width, (int)metaData.rect.height);
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//for (int y = (int)metaData.rect.y; y < metaData.rect.y + metaData.rect.height; y++)//Y轴像素
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//{
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// for (int x = (int)metaData.rect.x; x < metaData.rect.x + metaData.rect.width; x++)
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// myimage.SetPixel(x - (int)metaData.rect.x, y - (int)metaData.rect.y, image.GetPixel(x, y));
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//}
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myimage.SetPixels(image.GetPixels((int)metaData.rect.x, (int)metaData.rect.y, (int)metaData.rect.width, (int)metaData.rect.height));
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if (myimage.format != TextureFormat.ARGB32 && myimage.format != TextureFormat.RGB24)
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{
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Texture2D newTexture = new Texture2D(myimage.width, myimage.height);
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newTexture.SetPixels(myimage.GetPixels(0), 0);
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myimage = newTexture;
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}
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var pngData = myimage.EncodeToPNG();
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File.WriteAllBytes(rootPath + "/" + image.name + "/" + metaData.name + ".PNG", pngData);
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// 刷新资源窗口界面
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AssetDatabase.Refresh();
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}
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}
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[MenuItem("Tools/图集元素检查工具")]
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static void CheckSprite()
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{
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var sgo = Selection.activeGameObject;
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if (sgo)
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{
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var images = sgo.GetComponentsInChildren<Image>();
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foreach (var image in images)
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{
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if (image.sprite)
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{
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var sp = AssetDatabase.GetAssetPath(image.sprite);
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var sfn = Path.GetFileName(sp);
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if (sfn.StartsWith("SpriteAtlasTexture"))
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{
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Debug.Log(image.name);
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}
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//Debug.Log(sp);
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}
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}
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var srs = sgo.GetComponentsInChildren<SpriteRenderer>();
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foreach (var sr in srs)
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{
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if (sr.sprite)
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{
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var sp = AssetDatabase.GetAssetPath(sr.sprite);
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var sfn = Path.GetFileName(sp);
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if (sfn.StartsWith("SpriteAtlasTexture"))
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{
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Debug.Log(sr.name);
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}
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//Debug.Log(sp);
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}
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}
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}
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}
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[MenuItem("Tools/图集元素替换工具")]
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static void ReplaceSprite()
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{
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var sgo = Selection.activeGameObject;
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if (sgo)
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{
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var images = sgo.GetComponentsInChildren<Image>();
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foreach (var image in images)
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{
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if (image.sprite)
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{
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var sp = AssetDatabase.GetAssetPath(image.sprite);
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var sfn = Path.GetFileName(sp);
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if (sfn.StartsWith("SpriteAtlasTexture"))
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{
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var fi = sfn.IndexOf('-') + 1;
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var si = sfn.IndexOf('-', fi);
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var spn = sfn.Substring(fi, si - fi);
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Debug.Log(spn + " " + image.sprite.name);
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var newsp = sp.Substring(0, sp.Length - 4) + "/" + image.sprite.name + ".png";
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var news = AssetDatabase.LoadAssetAtPath<Sprite>(newsp);
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Debug.Log(news != null ? news.name : "empty");
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if (news)
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{
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image.sprite = news;
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}
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//Debug.Log(newsp);
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}
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//Debug.Log(sp);
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}
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}
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}
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}
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}
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