shaoxiadiablo/Assets/AGame/Res/Shaders/MY/MYGrayscale.shader
2025-05-18 01:04:31 +08:00

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Shader "MY/Grayscale"
{
Properties
{
_MainTex("Base (RGB)", 2D) = "white" {}
_RampTex("Base (RGB)", 2D) = "grayscaleRamp" {}
}
SubShader
{
Tags{"Queue" = "Geometry" "IgnoreProjector" = "True"}
Pass
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
uniform sampler2D _RampTex;
uniform half _RampOffset;
fixed4 frag(v2f_img i) : COLOR
{
fixed4 original = tex2D(_MainTex, i.uv);
fixed grayscale = Luminance(original.rgb);
half2 remap = half2 (grayscale + _RampOffset, .5);
fixed4 output = tex2D(_RampTex, remap);
output.a = original.a;
return output;
}
ENDCG
}
}
}