shaoxiadiablo/Assets/AGame/Res/Shaders/ShadowReplace.shader
2025-05-18 01:04:31 +08:00

62 lines
1.3 KiB
Plaintext

Shader "UnityEffects/ShadowReplace"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
_AlphaCutoff ("Cutoff", float) = 0.5
}
Subshader
{
Tags { "RenderType"="Opaque" "Queue"="Geometry"}
Pass {
Lighting Off Fog { Mode off }
SetTexture [_MainTex] {
constantColor (1,1,1,1)
combine constant
}
}
}
Subshader
{
Tags { "RenderType"="TransparentCutout" "Queue"="AlphaTest"}
Pass {
Lighting Off Fog { Mode off }
AlphaTest Greater [_AlphaCutoff]
Color [_TintColor]
SetTexture [_MainTex] {
constantColor (1,1,1,1)
combine constant, previous * texture
}
}
}
Subshader
{
Tags { "RenderType"="TransparentAlphaBlended" "Queue"="Transparent"}
Pass {
Lighting Off Fog { Mode off }
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Color [_TintColor]
SetTexture [_MainTex] {
constantColor (1,1,1,1)
combine constant, previous * texture
}
}
}
Subshader
{
Tags { "RenderType"="TransparentAlphaAdditve" "Queue"="Transparent"}
Pass {
Lighting Off Fog { Mode off }
ZWrite Off
Blend SrcAlpha One
Color [_TintColor]
SetTexture [_MainTex] {
constantColor (1,1,1,1)
combine constant, previous * texture
}
}
}
}