70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Cam_Move_ride" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class Cam_Move_ride : MonoBehaviour
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{
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public Transform cha1;
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public Vector3 camPos = new Vector3(0f, 1.75f, -1.35f);
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public float sinSpeed = 0.25f;
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public float sinOffset = 0.5f;
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private int _dx = 1;
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public Vector3 _hitShake1 = new Vector3(0.1f, 0f, 0.06f);
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public Vector3 _hitShake2 = new Vector3(0.1f, 0f, 0.06f);
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private Camera _myCamera;
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private void Awake()
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{
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_myCamera = this.GetComponent<Camera>();
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}
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public void Hitcam()
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{
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_dx = -_dx;
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this.transform.position += _hitShake1 * _dx;
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if (_myCamera.fieldOfView > 23f)
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{
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_myCamera.fieldOfView -= 1f;
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}
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}
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public void Hitcam2()
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{
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_dx = -_dx;
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this.transform.position += _hitShake2 * _dx;
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if (_myCamera.fieldOfView > 23f)
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{
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_myCamera.fieldOfView -= 1f;
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}
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}
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private void LateUpdate()
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{
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transform.LookAt(cha1);
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transform.position = camPos + Vector3.right * Mathf.Sin(Time.time * sinSpeed) * sinOffset;
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if (_myCamera.fieldOfView < 38f)
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{
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_myCamera.fieldOfView = Mathf.Lerp(_myCamera.fieldOfView, 38f, Time.deltaTime * 3f);
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}
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else
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{
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_myCamera.fieldOfView = 38f;
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}
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}
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}
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}
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