2025-05-18 01:04:31 +08:00

50 lines
1.2 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "AllyDamage" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
namespace G
{
/// <summary>
/// 同盟攻击
/// </summary>
public class AllyDamage : MonoBehaviour
{
/// <summary>
/// 伤害
/// </summary>
public float physicsDamage
{
get { return GetComponent<Rigidbody>().mass; }
set { GetComponent<Rigidbody>().mass = value; }
}
/// <summary>
///
/// </summary>
public EntityPlayer source => EntityMainPlayer.Instance;
#region Unity
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.layer != GameLayer.UnitLayer)
// return;
// var enemy = other.gameObject.GetComponent<EntityEnemy>();
// if (!enemy)
// return;
// enemy.OnDamage(this, this.gameObject.layer);
//}
#endregion
}
}