50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "AllyDamage" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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/// 同盟攻击
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/// </summary>
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public class AllyDamage : MonoBehaviour
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{
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/// <summary>
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/// 伤害
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/// </summary>
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public float physicsDamage
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{
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get { return GetComponent<Rigidbody>().mass; }
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set { GetComponent<Rigidbody>().mass = value; }
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}
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/// <summary>
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///
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/// </summary>
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public EntityPlayer source => EntityMainPlayer.Instance;
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#region Unity
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//private void OnTriggerEnter(Collider other)
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//{
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// if (other.gameObject.layer != GameLayer.UnitLayer)
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// return;
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// var enemy = other.gameObject.GetComponent<EntityEnemy>();
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// if (!enemy)
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// return;
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// enemy.OnDamage(this, this.gameObject.layer);
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//}
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#endregion
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}
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}
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