133 lines
3.0 KiB
C#
133 lines
3.0 KiB
C#
using UnityEngine;
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namespace G
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{
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public class General_dummy : MonoBehaviour
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{
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public Transform shadow;
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public Transform r_hand;
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public Transform l_hand;
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private Transform general_weapon;
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private Transform mytransform;
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private Animation myanimation;
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private EntityMainPlayer script_cha;
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private Transform cha1;
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public Transform bip01;
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private bool changeready;
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private bool jumpatk;
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private bool dead;
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private int generalkind;
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private void Awake()
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{
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mytransform = base.transform;
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myanimation = base.GetComponent<Animation>();
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myanimation["change_in"].speed = 0.3f;
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myanimation["change_out"].speed = 0.2f;
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myanimation["change_in_atk"].speed = 0.3f;
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myanimation["dead"].speed = 0.3f;
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cha1 = GameObject.FindWithTag("Player").transform;
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script_cha = cha1.GetComponent<EntityMainPlayer>();
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Transform transform = Object.Instantiate(shadow, mytransform.position, mytransform.rotation);
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transform.GetComponent<Shadow>().PickParent(bip01, 1f);
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}
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private void Start()
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{
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base.gameObject.SetActive(false);
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mytransform.position = Vector3.one * 6f;
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}
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public void SetCostume(int _generalkind, int _weaponindex)
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{
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generalkind = _generalkind;
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mytransform.GetChild(_generalkind + 1).gameObject.SetActive(true);
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GameObject gameObject = Resources.Load("Weapons/wp_general" + _weaponindex) as GameObject;
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general_weapon = Object.Instantiate(gameObject.transform, r_hand.position, r_hand.rotation);
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general_weapon.parent = r_hand;
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if (_generalkind == 0)
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{
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general_weapon = Object.Instantiate(gameObject.transform, l_hand.position, l_hand.rotation);
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general_weapon.parent = l_hand;
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}
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}
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public void ShowIn()
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{
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base.gameObject.SetActive(true);
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myanimation.Play("change_in");
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changeready = true;
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if (generalkind == 4)
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{
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general_weapon.GetComponent<TrailRenderer>().enabled = true;
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}
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}
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public void ShowIn_atk()
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{
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base.gameObject.SetActive(true);
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myanimation.Play("change_in_atk");
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changeready = true;
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jumpatk = true;
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if (generalkind == 4)
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{
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general_weapon.GetComponent<TrailRenderer>().enabled = true;
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}
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}
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public void ShowOut()
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{
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base.gameObject.SetActive(true);
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myanimation.Play("change_out");
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if (generalkind == 4)
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{
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general_weapon.GetComponent<TrailRenderer>().enabled = true;
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}
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}
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public void Dead()
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{
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base.gameObject.SetActive(true);
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//GameObject.FindWithTag("Respawn").GetComponent<Spawn>().GeneralDead();
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myanimation.Play("dead");
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dead = true;
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Object.Destroy(base.gameObject, 3f);
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}
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private void Update()
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{
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if (dead)
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{
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return;
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}
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if (!myanimation.isPlaying)
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{
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if (generalkind == 4)
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{
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general_weapon.GetComponent<TrailRenderer>().enabled = false;
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}
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mytransform.position = Vector3.one * 6f;
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base.gameObject.SetActive(false);
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script_cha.ChangeFinish(changeready, jumpatk);
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changeready = false;
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jumpatk = false;
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}
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else
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{
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mytransform.position = cha1.position;
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}
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}
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}
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}
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