51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
// ***********************************************************************
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// Assembly : Unity
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// Author : Kimch
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// Created : 2017-11-14
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//
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// Last Modified By : Kimch
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Shadow" company=""></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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/// 影子
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/// </summary>
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public class Shadow : MonoBehaviour
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{
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private Transform _parent;
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public void PickParent(Transform parent, float shadowScale)
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{
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_parent = parent;
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this.transform.localScale = Vector3.one * shadowScale;
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}
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public void Finish()
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{
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_parent = null;
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this.transform.position = Vector3.one * 3f;
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this.gameObject.SetActive(false);
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}
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private void LateUpdate()
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{
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if (_parent)
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{
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var shadowPos = _parent.position;
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shadowPos.y = 0f;
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this.transform.position = shadowPos;
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}
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else
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{
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Finish();
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}
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}
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}
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}
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