52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
// ***********************************************************************
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// Assembly : Unity
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// Author : Kimch
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// Created : 2017-11-14
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//
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// Last Modified By : Kimch
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "SoulStone_soul" company=""></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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public class SoulStone_soul : MonoBehaviour
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{
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private GameObject cha1;
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private Cha_Control_ride_cha _scriptCha;
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private void Start()
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{
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cha1 = GameObject.FindWithTag("Player");
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_scriptCha = cha1.GetComponent<Cha_Control_ride_cha>();
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transform.rotation = Quaternion.Euler(0f, Random.Range(0, 360), 0f);
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject == cha1)
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{
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_scriptCha.GetSoulStone(1);
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transform.position = -200f * Vector3.forward;
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}
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}
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private void Update()
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{
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Vector3 position = this.transform.position;
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if (position.z > -0.6f)
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{
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//this.transform.position += Vector3.forward * -1.8f * Time.deltaTime;
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transform.Rotate(Vector3.up * 500f * Time.deltaTime);
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}
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else
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{
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//this.transform.position = -2f * Vector3.forward;
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}
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}
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}
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}
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