77 lines
1.5 KiB
C#
77 lines
1.5 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "BulletPet1" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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/// 守护弹道
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/// </summary>
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public class BulletPet1 : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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public float bullet_speed = 2f;
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/// <summary>
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///
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/// </summary>
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public float bullet_delay = 0.5f;
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private GameObject _particleFx;
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private float _delay;
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private void Awake()
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{
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this.gameObject.SetActive(false);
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if (transform.childCount > 0)
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{
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_particleFx = transform.GetChild(0).gameObject;
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}
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}
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private void OnEnable()
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{
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_delay = bullet_delay;
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if (_particleFx)
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{
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_particleFx.SetActive(false);
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}
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}
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private void Update()
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{
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if (_delay > 0f)
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{
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_delay -= Time.deltaTime;
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if (_delay <= 0f)
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{
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if (_particleFx)
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{
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_particleFx.SetActive(true);
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}
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}
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else
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return;
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}
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this.transform.Translate(new Vector3(0f, 0f, bullet_speed * Time.deltaTime));
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Vector3 position = transform.position;
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if (position.y < 0f)
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{
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EntityPet.Instance.AttackFinish();
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this.gameObject.SetActive(false);
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}
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}
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}
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}
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