68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "BulletPet3" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class BulletPet3 : MonoBehaviour
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{
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private Transform _fx;
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//private LineRenderer _myline;
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private Vector3 _targetPos;
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private Vector3 _direction;
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private float _delay;
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private void Awake()
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{
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//_myline = GetComponent<LineRenderer>();
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_fx = transform.GetChild(0);
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this.gameObject.SetActive(false);
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}
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private void OnEnable()
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{
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_targetPos = transform.position + transform.forward * 0.3f;
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_targetPos.y = 0.005f;
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_direction = transform.forward;
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_direction.y = 0f;
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_delay = 2.8f;
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transform.rotation = Quaternion.identity;
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_fx.forward = _direction;
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}
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private void Update()
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{
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_direction += _fx.right * Time.deltaTime * 6f;
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_direction.y = 0f;
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_targetPos += _direction * Time.deltaTime * 1f;
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Vector3 position = EntityPet.Instance.position;
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//_myline.SetPosition(0, position);
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//_myline.SetPosition(1, _targetPos);
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_fx.position = _targetPos;
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_fx.forward = _direction;
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if (_delay < 0f)
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{
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EntityPet.Instance.AttackFinish();
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this.gameObject.SetActive(false);
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}
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_delay -= Time.deltaTime;
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}
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}
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}
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