55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Bullet_delay2" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using UnityEngine;
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namespace G
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{
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/// <summary>
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///
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/// </summary>
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public class Bullet_delay2 : MonoBehaviour
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{
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public float show_delay;
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public float disable_delay;
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public bool moveleft;
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private void OnEnable()
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{
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Invoke(nameof(StartObj), show_delay);
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Invoke(nameof(FinishObj), disable_delay);
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this.GetComponent<Collider>().enabled = false;
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}
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private void StartObj()
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{
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this.gameObject.SetActive(true);
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this.GetComponent<Collider>().enabled = true;
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}
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private void FinishObj()
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{
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this.gameObject.SetActive(false);
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this.GetComponent<Collider>().enabled = false;
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}
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private void Update()
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{
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if (moveleft)
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{
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this.transform.position -= transform.right * (Time.deltaTime * 0.2f);
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}
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}
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}
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}
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