2025-05-18 01:04:31 +08:00

178 lines
4.1 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "SkillGuard" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
namespace G
{
/// <summary>
/// 召唤守卫
/// </summary>
[RequireComponent(typeof(SkillBase))]
public class SkillGuard : MonoBehaviour
{
private Collider _collider;
private float _power;
private Vector3 _rndPos;
private Quaternion _rotate;
private Transform _cha1;
public Transform ef_splash;
public Transform pt_body;
private Transform _cloneSplash;
private Animation _animation;
private bool _attackStart = true;
private Vector3 _scaleReduce;
private int _attackCount;
public AudioClip snd_attack;
public float lifeTime
{
get;
set;
}
private void Awake()
{
_collider = this.GetComponent<Collider>();
_animation = this.GetComponent<Animation>();
_animation["junwui_appear"].speed = 0.2f;
_animation["junwui_attack"].speed = 0.3f;
_animation["junwui_idle"].speed = 0.2f;
_animation["junwui_finish"].speed = 0.2f;
_animation["junwui_appear"].layer = 2;
_animation["junwui_attack"].layer = 1;
}
private void Start()
{
_cha1 = GameObject.FindWithTag("Player").transform;
InvokeRepeating(nameof(SetRndPosition), 0f, 2f);
_scaleReduce = new Vector3(1f, -1f, 1f);
}
private void OnEnable()
{
_animation.Stop();
_collider.enabled = true;
_animation.Play("junwui_appear");
_animation.Play("junwui_idle");
pt_body.particleEmitter().emit = true;
transform.localScale = Vector3.one * 0.5f;
_attackCount = 0;
}
public void SetRndPosition()
{
_rndPos = Random.onUnitSphere * 0.4f + _cha1.position;
_rndPos.y = 0f;
}
private void OnTriggerEnter(Collider other)
{
if (!_attackStart && other.gameObject.layer == GameLayer.UnitLayer)
{
_animation.Play("junwui_attack");
_attackStart = true;
_rotate = Quaternion.LookRotation(other.transform.position - transform.position);
}
}
public void SetDamage(float _damage)
{
_power = _damage;
}
private void Attack()
{
this.GetComponent<AudioSource>().clip = snd_attack;
this.GetComponent<AudioSource>().Play();
if (_cloneSplash == null)
{
_cloneSplash = Object.Instantiate(ef_splash, transform);
_cloneSplash.GetComponent<Rigidbody>().mass = _power;
}
else
{
_cloneSplash.gameObject.SetActive(true);
}
_collider.enabled = false;
_attackCount++;
if (false && _attackCount >= 12)
{
var finish = _animation.PlayQueued("junwui_finish");
finish.speed = 0.2f;
finish.layer = 1;
}
}
private void Update()
{
if (lifeTime > 0f)
{
lifeTime -= Time.deltaTime;
if (lifeTime <= 0f)
{
_collider.enabled = false;
/*finish =*/
_animation.Play("junwui_finish");
//finish.speed = 0.2f;
//finish.layer = 1;
}
}
if (_animation.IsPlaying("junwui_finish"))
{
transform.localScale -= _scaleReduce * Time.deltaTime * 3f;
Vector3 localScale = transform.localScale;
if (localScale.x < 0.1f)
{
transform.position = Vector3.one * 20f;
//pt_body.particleEmitter().emit = false;
this.gameObject.SetActive(false);
}
}
else if (_animation.IsPlaying("junwui_appear"))
{
_attackStart = true;
}
else if (_animation.IsPlaying("junwui_attack"))
{
transform.rotation = Quaternion.Lerp(transform.rotation, _rotate, Time.deltaTime * 8f);
_attackStart = true;
}
else if (_animation.IsPlaying("junwui_idle"))
{
if (_attackStart)
{
_attackStart = false;
_collider.enabled = true;
}
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(_rndPos - transform.position), Time.deltaTime * 2f);
transform.position = Vector3.Lerp(transform.position, _rndPos, Time.deltaTime);
}
}
}
}