2025-05-18 01:04:31 +08:00

59 lines
1.3 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "Skill_swordwind" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
namespace G
{
/// <summary>
/// 剑气
/// </summary>
public class Skill_swordwind : MonoBehaviour
{
private bool _moveStart;
private float _delay;
private Vector3 _originScale;
private void Start()
{
_originScale = this.transform.localScale;
}
private void OnEnable()
{
for (int i = 0; i < this.transform.childCount; i++)
{
this.transform.GetChild(i).gameObject.SetActive(true);
}
}
private void FixedUpdate()
{
if (!_moveStart)
{
_moveStart = true;
_delay = 0f;
}
_delay += Time.deltaTime;
if (_delay < 2f)
{
//transform.position += transform.forward * Time.deltaTime;
return;
}
this.transform.position = Vector3.one * 22f;
this.transform.localScale = _originScale;
this.gameObject.SetActive(false);
_moveStart = false;
}
}
}