2025-05-18 01:04:31 +08:00

64 lines
1.6 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2020-09-02
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "Snake_base" company="Kimch"></copyright>
// <summary></summary>
// ***********************************************************************
namespace G
{
using UnityEngine;
public class Snake_base : MonoBehaviour
{
private float _finishDelay;
private Collider _collider;
private void Awake()
{
_collider = this.GetComponent<Collider>();
}
private void OnEnable()
{
_finishDelay = 0f;
transform.localScale = Vector3.zero;
transform.GetChild(0).gameObject.SetActive(true);
transform.GetChild(1).gameObject.SetActive(true);
//base.particleEmitter().emit = true;
InvokeRepeating(nameof(ColliderOn), 0.3f, 0.5f);
}
private void ColliderOn()
{
_collider.enabled = false;
_collider.enabled = true;
}
private void Update()
{
_finishDelay += Time.deltaTime;
if (_finishDelay > 8f)
{
this.gameObject.SetActive(false);
transform.GetChild(0).gameObject.SetActive(false);
transform.GetChild(1).gameObject.SetActive(false);
CancelInvoke();
}
else if (_finishDelay > 6f)
{
//base.particleEmitter().emit = false;
transform.localScale = Vector3.MoveTowards(transform.localScale, Vector3.zero, Time.deltaTime * 3f);
}
else
{
transform.localScale = Vector3.MoveTowards(transform.localScale, Vector3.one, Time.deltaTime * 3f);
}
}
}
}