92 lines
2.4 KiB
C#
92 lines
2.4 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Stat_IdleAction" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections.Generic;
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using UnityEngine;
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namespace G
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{
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public class Stat_FollowAction : Stat_BaseAction
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{
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private float m_moveSpeed;
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private float m_totalTime = 5f;
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private Vector3 m_targetPos = Vector3.zero;
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private Vector3 m_movDir = Vector3.zero;
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private float recordDis;
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public Stat_FollowAction(Stat_StateManager statMgr)
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: base(statMgr)
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{
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}
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public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
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{
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base.Enter(param, clearDelegates);
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//string animName = m_char.GetAnimName("run");
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//if (m_char.PlayAnimation(animName, true) == -1f)
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//{
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// return false;
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//}
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if (param == null || param.Count <= 0 || !param.ContainsKey("follow_pos"))
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{
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Debug.LogError("param is error");
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return false;
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}
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m_targetPos = (Vector3)param["follow_pos"];
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Vector3 value = m_targetPos - m_char.position;
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recordDis = value.magnitude;
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float num = Vector3.Distance(m_targetPos, m_char.position);
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m_movDir = Vector3.Normalize(value);
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m_moveSpeed = m_char.GetMoveSpeed();
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m_char.ResetRigidBody();
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SetTimers();
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return true;
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}
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public override bool UpdateDelegate()
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{
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m_movDir = Vector3.Normalize(m_targetPos - m_char.position);
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float num = Vector3.Distance(m_targetPos, m_char.position);
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float num2 = m_char.Move(m_movDir, m_moveSpeed);
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if (num < num2 + 0.001f)
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{
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m_statMgr.ClearTimer();
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SetCurActionState(enStat.STAT_ACTION_IDLE);
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}
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return true;
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}
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public override bool CanTransition(enStat stat)
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{
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bool result = false;
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if (stat == enStat.STAT_ACTION_HIT || stat == enStat.STAT_ACTION_DEAD || stat == enStat.STAT_ACTION_IDLE)
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{
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result = true;
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}
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return result;
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}
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private void SetTimers()
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{
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m_statMgr.AddTimer(m_totalTime, TimeIsUp);
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}
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public bool TimeIsUp(object[] param)
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{
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m_char.position = (m_targetPos);
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return SetCurActionState(enStat.STAT_ACTION_IDLE);
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}
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}
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} |