44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Stat_IdleAction" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections.Generic;
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namespace G
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{
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public class Stat_SpurtSkillAction : Stat_SkillAction
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{
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#pragma warning disable CS0649 // 从未对字段“Stat_SpurtSkillAction.m_time”赋值,字段将一直保持其默认值 null
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private Timer m_time;
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#pragma warning restore CS0649 // 从未对字段“Stat_SpurtSkillAction.m_time”赋值,字段将一直保持其默认值 null
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public Stat_SpurtSkillAction(Stat_StateManager statMgr)
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: base(statMgr)
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{
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}
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public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
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{
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bool flag = false;
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flag = base.Enter(param, clearDelegates);
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//m_time = m_statMgr.AddTimer(m_curSkillConfig.m_Aniparam1, Thrust_CB);
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return flag;
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}
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private bool Thrust_CB(object[] param)
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{
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m_char.GetComponent<UnityEngine.Rigidbody>().mass = 6f;
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m_char.GetComponent<UnityEngine.Rigidbody>().drag = 15f;
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//m_char.GetComponent<UnityEngine.Rigidbody>().AddForce(m_char.transform.forward * m_curSkillConfig.m_Aniparam2);
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m_statMgr.RemoveTimer(m_time);
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return true;
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}
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}
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} |