71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
// ***********************************************************************
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// Assembly : Game
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// Author : Kimch
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// Created : 2020-09-02
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// Description :
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// Last Modified By :
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// Last Modified On :
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// ***********************************************************************
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// <copyright file= "Stat_IdleAction" company="Kimch"></copyright>
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// <summary></summary>
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// ***********************************************************************
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using System.Collections.Generic;
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using UnityEngine;
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namespace G
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{
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public class Stat_WheelSkillAction : Stat_SkillAction
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{
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private float m_moveSpeed;
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private Collider m_mapCollider;
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private Vector3 m_currentTouchPos;
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private Vector3 m_movedir = Vector3.zero;
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private RaycastHit m_mouseCastHit;
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private Ray m_ray;
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public Stat_WheelSkillAction(Stat_StateManager statMgr)
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: base(statMgr)
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{
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m_mapCollider = GameObject.Find("ground").GetComponent<Collider>();
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}
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public override bool Enter(Dictionary<string, object> param, bool clearDelegates = false)
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{
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bool flag = false;
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flag = base.Enter(param, clearDelegates);
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m_moveSpeed = m_char.GetMoveSpeed();
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m_char.ResetRigidBody();
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return flag;
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}
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public override bool UpdateDelegate()
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{
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base.UpdateDelegate();
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if (m_isSkillWarning)
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{
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return false;
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}
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//if (LevelFlowCtrl.instance.isFinish)
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//{
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// return true;
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//}
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m_char.Move(m_char.forward, m_moveSpeed);
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return true;
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}
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public override bool Exit()
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{
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//if (m_char != null && m_char.m_scriptSkill != null)
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//{
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// m_char.m_scriptSkill.Remove("hero_skill3");
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//}
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return base.Exit();
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}
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}
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}
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