196 lines
3.5 KiB
C#
196 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace G
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{
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using System.Collections;
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using System.Collections.Generic;
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using F;
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using F.Item;
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/// <summary>
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/// Generated from: skill.xlsx
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/// </summary>
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public partial class ItemMoves : Item, IItem
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{
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public const string ASSET_NAME = "skill";
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/// <summary>
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/// 前置技能ID
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/// index:1
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/// </summary>
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public int parent
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{
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get; private set;
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}
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/// <summary>
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/// 权重 0:默认使用卡牌包权重
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/// index:2
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/// </summary>
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public int weight
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{
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get; private set;
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}
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/// <summary>
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/// 0:增强参数 1:主动技能 4:普攻触发 8:翻滚触发 16:击杀触发
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/// index:3
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/// </summary>
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public int trigger
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{
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get; private set;
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}
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/// <summary>
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/// 1:技能 2:buff
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/// index:4
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/// </summary>
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public int targetType
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{
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get; private set;
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}
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/// <summary>
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/// 目标ID
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/// index:5
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/// </summary>
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public int targetId
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{
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get; private set;
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}
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/// <summary>
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/// 目标参数:(累加计算方式) 5:[1:概率,2:伤害固定值,3:伤害百分比,4:CD固定值,5:CD百分比,6:触发事件减少CD,7:个数,8:持续时间,9:参数1,10:参数2]
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/// index:6
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/// </summary>
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public int[] targetArgs
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{
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get; private set;
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}
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/// <summary>
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/// 价格
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/// index:7
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/// </summary>
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public int price
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{
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get; private set;
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}
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/// <summary>
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/// 0:普攻 1:召唤 2:技能 3:属性
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/// index:8
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/// </summary>
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public int label
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{
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get; private set;
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}
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/// <summary>
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/// 0:普通 1:稀有 2:传说
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/// index:9
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/// </summary>
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public int quality
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{
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get; private set;
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}
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/// <summary>
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/// 越大推荐
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/// index:10
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/// </summary>
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public int order
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{
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get; private set;
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}
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/// <summary>
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/// 解锁任务
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/// index:11
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/// </summary>
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public int unlock
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{
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get; private set;
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}
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/// <summary>
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/// 技能名
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/// index:12
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/// </summary>
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public string name
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{
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get; private set;
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}
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/// <summary>
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/// 技能描述
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/// index:13
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/// </summary>
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public string description
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{
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get; private set;
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}
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/// <summary>
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/// 图标
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/// index:14
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/// </summary>
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public string[] icon
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{
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get; private set;
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}
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public void Load(IList<object> list)
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{
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id = list.GetInt(0);
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parent = list.GetInt(1);
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weight = list.GetInt(2);
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trigger = list.GetInt(3);
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targetType = list.GetInt(4);
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targetId = list.GetInt(5);
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targetArgs = list.GetIntArray(6);
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price = list.GetInt(7);
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label = list.GetInt(8);
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quality = list.GetInt(9);
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order = list.GetInt(10);
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unlock = list.GetInt(11);
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name = list.GetString(12);
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description = list.GetString(13);
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icon = list.GetStringArray(14);
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}
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public static bool LoadAll(IDictionary<string, object> dictionary, List<ItemMoves> result)
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{
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if (result == null)
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{
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return false;
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}
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var list = dictionary.GetList("Moves");
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if (list == null || list.Count == 0)
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{
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return false;
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}
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int i = 0;
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for (int c = list.Count; i < c; i++)
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{
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var item = CreateThis();
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item.Load((IList<object>)list[i]);
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result.Add(item);
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}
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return true;
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}
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private static ItemMoves CreateThis()
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{
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return new ItemMoves();
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}
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}
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}
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