2025-05-18 01:04:31 +08:00

74 lines
1.5 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-06-16
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "GemSelectWidget" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
/// <summary>
///
/// </summary>
public class GemSelectWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
Button _btnFrame;
[KUIFlag]
GameObject _goSignined;
[KUIFlag]
Image _imgIcon;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
public override void Refresh()
{
if (this.data is EntityItemGem gem)
{
IconProxy.Instance.SetSprite(_imgIcon, gem.propItem.icon);
_goSignined.SetActive(true);
}
}
public bool IsSelect()
{
return _goSignined.activeSelf;
}
private void OnFrameBtnClick()
{
_goSignined.SetActive(!_goSignined.activeSelf);
PostNotification(GlobalDefine.EVENT_GEM_FILTER_CHANGED, this, this.name);
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
private void Awake()
{
SetViewData();
_btnFrame.onClick.AddListener(this.OnFrameBtnClick);
}
#endregion
}
}