2025-05-18 01:04:31 +08:00

74 lines
1.7 KiB
C#

// ***********************************************************************
// Assembly : Game
// Author : Kimch
// Created : 2021-03-28
// Description :
// Last Modified By :
// Last Modified On :
// ***********************************************************************
// <copyright file= "TitleWidget" company="Kunpo"></copyright>
// <summary></summary>
// ***********************************************************************
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace G.UI
{
/// <summary>
///
/// </summary>
public class TitleWidget : KUIWidget
{
#region Field
#pragma warning disable CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
[KUIFlag]
TextMeshProUGUI _tmpTitle;
[KUIFlag]
KUIList _listAttributes;
[KUIFlag]
TextMeshProUGUI _goRequire;
#pragma warning restore CS0649 // 从未对字段赋值,字段将一直保持其默认值 null
#endregion
#region Method
public override void Refresh()
{
if (this.data is ItemSwordTitle title)
{
_tmpTitle.text = title.name;
if (_goRequire)
_goRequire.text = title.prevTitle.missionDescription;
_listAttributes.Clear();
var results = F.ListPool<CombatAttribute>.Get();
CombatAttribute.Convert(title.attributes, results);
for (int i = 0; i < results.Count; i++)
{
var at = _listAttributes.GetItem<AttributeWidget>();
at.SetData(results[i].ToString3());
}
F.ListPool<CombatAttribute>.Release(results);
}
}
#endregion
#region Unity
/// <summary>
///
/// </summary>
private void Awake()
{
SetViewData();
_listAttributes.AddTemplate<AttributeWidget>();
}
#endregion
}
}