2025-05-18 01:04:31 +08:00

17 lines
531 B
C#

using System.Collections.Generic;
using UnityEditor.Build.Content;
namespace UnityEditor.Build.Pipeline.Interfaces
{
/// <summary>
/// Optional interface used for overriding the location where specific objects will be serialized
/// </summary>
public interface IBundleExplictObjectLayout : IContextObject
{
/// <summary>
/// Map listing object identifiers and their new bundle location
/// </summary>
Dictionary<ObjectIdentifier, string> ExplicitObjectLocation { get; }
}
}