shaoxiadiablo/ProjectSettings/PhysicsManager.asset
2025-05-18 01:04:31 +08:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
serializedVersion: 7
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 4
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 0
m_LayerCollisionMatrix: ea410000e9400000e8400000ffffffffe8400000ffffffffffffffffffffffffe9d5ffffe8400000e8c10000e8400000e8410000e8c00000ffffffffe8650000e8410000e8410000e8410000e8410000e8410000e8410000e8410000e8410000e8410000e8410000e8410000e8410000e8410000e8410000e8410000e8410000
m_AutoSimulation: 1
m_AutoSyncTransforms: 1
m_ReuseCollisionCallbacks: 0
m_ClothInterCollisionSettingsToggle: 0
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8