2025-05-18 01:04:31 +08:00

39 lines
828 B
C#

using System;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Settings
{
[Serializable]
internal class OrgData
{
[SerializeField]
internal string id;
[SerializeField]
internal string name;
[SerializeField]
internal string foreign_key;
[SerializeField]
internal string billable_user_fk;
[SerializeField]
internal string org_identifier;
[SerializeField]
internal string orgIdentifier;
internal static OrgData ParseOrgData(string data)
{
var orgData = JsonUtility.FromJson<OrgData>(data);
if (orgData.id == null)
{
throw new ArgumentException("Unable to parse org data.");
}
return orgData;
}
}
}