2025-05-18 01:04:31 +08:00

30 lines
1.0 KiB
C#

using System;
namespace Unity.Notifications
{
/// <summary>
/// Whether to schedule notifications at exact time or approximately (saves power).
/// Exact scheduling is available in Android 6 (API 23) and newer, lower versions always use inexact scheduling.
/// Android 12 (API 31) or newer requires SCHEDULE_EXACT_ALARM permission and grant from user to use exact scheduling.
/// Android 13 (API 33) or newer can use USE_EXACT_ALARM permission to use exactscheduling without requesting users grant.
/// </summary>
[Flags]
public enum AndroidExactSchedulingOption
{
/// <summary>
/// Use exact scheduling when possible.
/// </summary>
ExactWhenAvailable = 1,
/// <summary>
/// Add SCHEDULE_EXACT_ALARM permission to the manifest.
/// </summary>
AddScheduleExactPermission = 1 << 1,
/// <summary>
/// Add USE_EXACT_ALARM permission to the manifest.
/// </summary>
AddUseExactAlarmPermission = 1 << 2,
}
}