2025-05-18 01:04:31 +08:00

31 lines
736 B
C#

using System.IO;
using UnityEditor.Build.CacheServer;
namespace UnityEditor.CacheServerTests
{
internal class TestDownloadItem : IDownloadItem
{
private ByteArrayStream m_writeStream;
public FileId Id { get; private set; }
public FileType Type { get; private set; }
public void Finish() {}
public byte[] Bytes
{
get { return m_writeStream.BackingBuffer; }
}
public Stream GetWriteStream(long size)
{
return m_writeStream ?? (m_writeStream = new ByteArrayStream(size));
}
public TestDownloadItem(FileId fileId, FileType fileType)
{
Id = fileId;
Type = fileType;
}
}
}