26 lines
964 B
C#
26 lines
964 B
C#
using UnityEngine;
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using System.Collections;
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public class DynamicBoneDemo1 : MonoBehaviour
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{
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public GameObject m_Player;
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void Update()
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{
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m_Player.transform.Rotate(new Vector3(0, Input.GetAxis("Horizontal") * Time.deltaTime * 200, 0));
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m_Player.transform.Translate(transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4);
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}
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void OnGUI()
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{
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GUI.Label(new Rect(50, 50, 200, 20), "Press arrow key to move");
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Animation a = m_Player.GetComponentInChildren<Animation>();
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a.enabled = GUI.Toggle(new Rect(50, 70, 200, 20), a.enabled, "Play Animation");
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DynamicBone[] db = m_Player.GetComponents<DynamicBone>();
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GUI.Label(new Rect(50, 100, 200, 20), "Choose dynamic bone:");
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db[0].enabled = db[1].enabled = GUI.Toggle(new Rect(50, 120, 100, 20), db[0].enabled, "Breasts");
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db[2].enabled = GUI.Toggle(new Rect(50, 140, 100, 20), db[2].enabled, "Tail");
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}
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}
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