shaoxiadiablo/Assets/AGame/Res/Shaders/MY/MYFogOffWithOutAlphaBlend.shader
2025-05-18 01:04:31 +08:00

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Shader "MY/FogOffWithOutAlphaBlend"
{
Properties{
_MainTex("Particle Texture", 2D) = "white" {}
_Color("Color", Color) = (1,1,1,1)
}
Category{
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
Cull Off Lighting Off ZWrite OFF Fog { Mode Off }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
SubShader {
Pass {
SetTexture[_MainTex] {
constantColor[_Color]
combine texture * constant
}
}
}
}
}